#include "Game/Camera/CameraGround.hpp" #include "Game/Camera/CamTranslatorGround.hpp" CameraGround::CameraGround(const char *pName) : Camera(pName) { mAngleA = 0.0f; mAngleB = 0.0f; mDist = 1000.0f; mUpX = 0.0f; mUpY = 1.0f; mUpZ = 0.0f; _64 = 0.0f; _68 = 0.0f; _6C = 0.0f; _70 = true; } CameraGround::~CameraGround() { } CamTranslatorBase *CameraGround::createTranslator() { return new CamTranslatorGround(this); }