#include "Game/Camera/CameraFooFighterPlanet.hpp" #include "Game/Camera/CamTranslatorFooFighterPlanet.hpp" CameraFooFighterPlanet::CameraFooFighterPlanet(const char *pName) : Camera(pName) { mAxisX = 500.0f; mAxisY = 2000.0f; mAngleA = 0.7853982f; } CameraFooFighterPlanet::~CameraFooFighterPlanet() { } CamTranslatorBase *CameraFooFighterPlanet::createTranslator() { return new CamTranslatorFooFighterPlanet(this); }