#include "Game/Camera/CameraCharmedVecReg.hpp" #include "Game/Camera/CamTranslatorCharmedVecReg.hpp" CameraCharmedVecReg::CameraCharmedVecReg(const char *pName) : Camera(pName) { mString = nullptr; mDist = 1000.0f; mAxisX = 0.0f; mAxisZ = 0.0f; mAxisY = 0.0f; mAngleA = 0.5f; mAngleB = 0.02f; } CameraCharmedVecReg::~CameraCharmedVecReg() { } CamTranslatorBase *CameraCharmedVecReg::createTranslator() { return new CamTranslatorCharmedVecReg(this); }