#include "Game/Camera/CameraCharmedFix.hpp" #include "Game/Camera/CamTranslatorCharmedFix.hpp" CameraCharmedFix::CameraCharmedFix(const char *pName) : Camera(pName) { mAxis.x = 0.0f; mAxis.y = 0.0f; mAxis.z = 0.0f; mUp.x = 0.0f; mUp.y = 1.0f; mUp.z = 0.0f; mWPoint.x = 0.0f; mWPoint.y = 0.0f; mWPoint.z = 1000.0f; } CameraCharmedFix::~CameraCharmedFix() { } CamTranslatorBase *CameraCharmedFix::createTranslator() { return new CamTranslatorCharmedFix(this); }