#include "Game/Camera/CameraBehind.hpp" #include "Game/Camera/CamTranslatorBehind.hpp" CameraBehind::CameraBehind(const char *pName) : Camera(pName) { mAngleB = 0.5235988f; mAngleA = 0.0f; mDist = 3000.0f; createVPanObj(); } CameraBehind::~CameraBehind() { } CamTranslatorBase *CameraBehind::createTranslator() { return new CamTranslatorBehind(this); }