#include "Game/Camera/CameraParamChunk.hpp" #include "Game/Camera/CamTranslatorWaterPlanet.hpp" CamTranslatorWaterPlanet::CamTranslatorWaterPlanet(CameraWaterPlanet *pCamera) { mCamera = pCamera; } void CamTranslatorWaterPlanet::setParam(const CameraParamChunk *pChunk) { CameraGeneralParam *general = pChunk->mGeneralParam; f32 axisX; f32 axisY; f32 angleA; angleA = general->mAngleA; axisY = general->mAxis.y; axisX = general->mAxis.x; CameraWaterPlanet *camera = mCamera; camera->mAxisX = axisX; camera->mAxisY = axisY; camera->mAngleA = angleA; } Camera *CamTranslatorWaterPlanet::getCamera() const { return mCamera; }