#include "Game/Camera/CameraParamChunk.hpp" #include "Game/Camera/CamTranslatorWaterFollow.hpp" CamTranslatorWaterFollow::CamTranslatorWaterFollow(CameraWaterFollow *pCamera) { mCamera = pCamera; } void CamTranslatorWaterFollow::setParam(const CameraParamChunk *pChunk) { CameraGeneralParam *general = pChunk->mGeneralParam; f32 axisY; f32 axisX; f32 dist; dist = general->mDist; axisX = general->mAxis.x; axisY = general->mAxis.y; CameraWaterFollow *camera = mCamera; camera->mAxisY = axisY; camera->mAxisX = axisX; camera->mDist = dist; } Camera *CamTranslatorWaterFollow::getCamera() const { return mCamera; }