#include "Game/Camera/CameraParamChunk.hpp" #include "Game/Camera/CamTranslatorRailFollow.hpp" void CamTranslatorRailFollow::setParam(const CameraParamChunk *pChunk) { mCamera->setParam( pChunk->getZoneID(), pChunk->mGeneralParam->mNum1, pChunk->mGeneralParam->mDist, pChunk->mGeneralParam->mWPoint.x, pChunk->mGeneralParam->mWPoint.y, pChunk->mGeneralParam->mNum2 ); } Camera *CamTranslatorRailFollow::getCamera() const { return mCamera; }