#include "Game/Camera/CameraParamChunk.hpp" #include "Game/Camera/CamTranslatorInwardTower.hpp" #include "Game/Util/MathUtil.hpp" void CamTranslatorInwardTower::setParam(const CameraParamChunk *pChunk) { CameraGeneralParam *general = pChunk->mGeneralParam; TVec3f axis = general->mAxis; if (MR::isNearZero(axis, 0.001f)) { axis.set(0.0f, 1.0f, 0.0f); } else { MR::normalize(&axis); } TVec2f angle = TVec2f(general->mAngleB, general->mAngleA); f32 dist = general->mDist; CameraInwardTower *camera = mCamera; camera->mWPoint.set(general->mWPoint); camera->mAxis.set(axis); camera->mAngleB = angle.x; camera->mAngleA = angle.y; camera->mDist = dist; } Camera *CamTranslatorInwardTower::getCamera() const { return mCamera; }