#include "Game/Camera/CameraParamChunk.hpp" #include "Game/Camera/CamTranslatorInwardSphere.hpp" void CamTranslatorInwardSphere::setParam(const CameraParamChunk *pChunk) { CameraGeneralParam *general = pChunk->mGeneralParam; CameraInwardSphere *camera = mCamera; f32 angleA; f32 dist; f32 angleB; angleB = general->mAngleB; dist = general->mDist; angleA = general->mAngleA; camera->mAngleA = angleA; camera->mDist = dist; camera->mAngleB = angleB; } Camera *CamTranslatorInwardSphere::getCamera() const { return mCamera; }