#include "Game/Camera/CameraParamChunk.hpp" #include "Game/Camera/CamTranslatorGround.hpp" void CamTranslatorGround::setParam(const CameraParamChunk *pChunk) { CameraGeneralParam *general = pChunk->mGeneralParam; CameraGround *camera = mCamera; TVec2f angle = TVec2f(general->mAngleA, general->mAngleB); f32 dist = general->mDist; camera->mAngleA = angle.x; camera->mAngleB = angle.y; camera->mDist = dist; camera->mUpX = general->mUp.x; camera->mUpY = general->mUp.y; camera->mUpZ = general->mUp.z; } Camera *CamTranslatorGround::getCamera() const { return mCamera; }