#include "Game/Camera/CameraParamChunk.hpp" #include "Game/Camera/CamTranslatorFollow.hpp" CamTranslatorFollow::CamTranslatorFollow(CameraFollow *pCamera) { mCamera = pCamera; } void CamTranslatorFollow::setParam(const CameraParamChunk *pChunk) { CameraGeneralParam *general = pChunk->mGeneralParam; CameraFollow *camera = mCamera; camera->setParam( general->mAxis.x, general->mAxis.y, general->mAngleA, general->mAngleB, general->mDist, general->mNum1 > 0 ); } Camera *CamTranslatorFollow::getCamera() const { return mCamera; }