#include "Game/Camera/CameraParamChunk.hpp" #include "Game/Camera/CamTranslatorFixedThere.hpp" void CamTranslatorFixedThere::setParam(const CameraParamChunk *pChunk) { CameraFixedThere *camera = mCamera; CameraGeneralParam *general = pChunk->mGeneralParam; s32 num2 = general->mNum2; bool uVar1 = !(num2 != 1); s32 num1 = general->mNum1; camera->_4C = num1; camera->_50 = uVar1; } Camera *CamTranslatorFixedThere::getCamera() const { return mCamera; }