#include "Game/Camera/CameraParamChunk.hpp" #include "Game/Camera/CamTranslatorFixedPoint.hpp" void CamTranslatorFixedPoint::setParam(const CameraParamChunk *pChunk) { CameraFixedPoint *camera = mCamera; camera->setParam(pChunk->mGeneralParam->mWPoint, pChunk->mGeneralParam->mNum1); } Camera *CamTranslatorFixedPoint::getCamera() const { return mCamera; }