#include "Game/Camera/CameraParamChunk.hpp" #include "Game/Camera/CamTranslatorDead.hpp" CamTranslatorDead::CamTranslatorDead(CameraDead *pCamera) { mCamera = pCamera; } void CamTranslatorDead::setParam(const CameraParamChunk *pChunk) { CameraDead *camera; f32 dist; s32 num1; s32 num2; CameraGeneralParam *general = pChunk->mGeneralParam; camera = mCamera; num2 = general->mNum2; num1 = general->mNum1; dist = general->mDist; camera->mDist = dist; camera->_54 = num1; camera->_58 = num2; } Camera *CamTranslatorDead::getCamera() const { return mCamera; }