#include "Game/Camera/CameraParamChunk.hpp" #include "Game/Camera/CamTranslatorCubePlanet.hpp" void CamTranslatorCubePlanet::setParam(const CameraParamChunk *pChunk) { CameraGeneralParam *general = pChunk->mGeneralParam; CameraCubePlanet *camera = mCamera; f32 dist; f32 angleA; f32 angleB; angleB = general->mAngleB; angleA = general->mAngleA; dist = general->mDist; camera->mDist = dist; camera->mAngleA = angleA; camera->mAngleB = angleB; } Camera *CamTranslatorCubePlanet::getCamera() const { return mCamera; }