#include "Game/Camera/CameraAnim.hpp" #include "Game/Camera/CameraParamChunk.hpp" #include "Game/Camera/CamTranslatorAnim.hpp" void CamTranslatorAnim::setParam(const CameraParamChunk *pChunk) { CameraAnim *camera = mCamera; // mNum1 is used to store the pointer to the data camera->setParam(reinterpret_cast(pChunk->mGeneralParam->mNum1), pChunk->mGeneralParam->mDist); } Camera *CamTranslatorAnim::CamTranslatorAnim::getCamera() const { return mCamera; } u32 CamTranslatorAnim::getAnimFrame(const CameraParamChunk *pChunk) const { return CameraAnim::getAnimFrame(reinterpret_cast(pChunk->mGeneralParam->mNum1)); }