#include "Game/AreaObj/SimpleBloomArea.hpp" SimpleBloomArea::SimpleBloomArea(int type, const char *pName) : ImageEffectArea(IMAGE_EFFECT_TYPE_SIMPLE_BLOOM, type, pName) { _40 = 0; _44 = 128; _45 = 76; } SimpleBloomArea::~SimpleBloomArea() { } void SimpleBloomArea::init(const JMapInfoIter &rIter) { AreaObj::init(rIter); MR::createSimpleBloom(); if (mObjArg0 >= 0) { _40 = static_cast(mObjArg0); } if (mObjArg1 >= 0) { _44 = static_cast(mObjArg1); } if (mObjArg2 >= 0) { _45 = static_cast(mObjArg2); } } const char *SimpleBloomArea::getManagerName() const { return "ImageEffectArea"; }