#include "Game/Animation/XanimePlayer.hpp" void XanimePlayer::setDefaultAnimation(const char *name) { const XanimeGroupInfo *defaultAnimation = mResourceTable->getGroupInfo(name); if (mCurrentAnimation == mDefaultAnimation) { changeAnimation(defaultAnimation); } mDefaultAnimation = defaultAnimation; _7D = true; } void XanimePlayer::changeCurrentAnimation(const XanimeGroupInfo *animation) { if (mCurrentAnimation == animation) { return; } mPrevAnimation = mCurrentAnimation; mCurrentAnimation = animation; updateAfterMovement(); }