#pragma once #include #ifdef VER_KOR #define LANG_NUM 0xC #else #define LANG_NUM 0xA #endif struct GameLanguage { int mIdentifier; // 0x0 const char* mName; // 0x4 }; namespace MR { u8 getDecidedLanguageFromIPL(); const char* getCurrentLanguagePrefix(); int getLangauge(); extern u8* sUnknownVals; extern GameLanguage sLanguages[]; };