#pragma once #include "Game/NameObj/NameObjHolder.hpp" #include "Game/Util.hpp" class NameObjListExecutor; class SceneControlInfo { public: SceneControlInfo(); void setScene(const char *); void setStage(const char *); void setStartIdInfo(const JMapIdInfo &); char mScene[0x20]; // 0x0 char mStage[0x20]; // 0x20 u32 _40; u32 _44; JMapIdInfo* _48; }; class GameSystemSceneController { public: NameObjListExecutor* getNameObjListExecutor() const; u8 _0[0xA8]; NameObjHolder* mObjHolder; // 0xA8 };