#pragma once #include class GameDataFunction { public: static bool canOnGameEventFlag(const char *); static s32 getPowerStarNumOwned(const char *); static bool hasPowerStar(const char *, s32); static bool isPowerStarLeftInCometOnly(); static bool isOnGameEventFlag(const char *); static bool isOnJustGameEventFlag(const char *); static void updateGalaxyCometStatus(s32, s16, u16); static void restoreGalaxyCometStatus(s32, u16 *, u16 *); };