#pragma once #include "Game/System/NerveExecutor.hpp" #include "Game/LiveActor/LiveActor.hpp" #include "Game/Screen/SurfingGuidance.hpp" class TalkMessageCtrl; class SurfRayTutorial : public NerveExecutor { public: SurfRayTutorial(LiveActor *, TalkMessageCtrl *, const JMapInfoIter &); virtual ~SurfRayTutorial(); LiveActor* mHostActor; // 0x8 u8 _C; TVec3f mAcceleration; // 0x10 TalkMessageCtrl* mControl; // 0x1C SurfingGuidance* mGuidance; // 0x20 u32 _24; u32 _28; u32 _2C; };