#pragma once #include #include "Game/Util.hpp" class LiveActor; class AstroDemoFunction { public: static s32 getOpenedAstroDomeNum(); static const char* getGrandStarReturnDemoName(int); static bool tryRegisterDemo(LiveActor *, const char *, const JMapInfoIter &); static bool tryRegisterGrandStarReturnWithFunctionAndSimpleCast(LiveActor *, const JMapInfoIter &); static bool tryRegisterGrandStarReturnWithFunctionAndSimpleCast(LiveActor *, const JMapInfoIter &, const MR::FunctorBase &); };