#pragma once #include "Game/Map/FileSelectIconID.hpp" namespace { static const char* sIconNameMessageID[5] = { "System_FileSelect_Icon000", "System_FileSelect_Icon001", "System_FileSelect_Icon002", "System_FileSelect_Icon003", "System_FileSelect_Icon004" }; }; class FileSelectFunc { public: static u32 getMiiNameBufferSize(); static void copyMiiName(u16 *, const FileSelectIconID &); };