#pragma once #include "Game/LiveActor/LiveActor.hpp" class FileSelectEffect : public LiveActor { public: FileSelectEffect(const char *); virtual ~FileSelectEffect(); virtual void init(const JMapInfoIter &); virtual void appear(); virtual void calcAndSetBaseMtx(); void disappear(); void exeAppear(); void exeDisappear(); f32 mEffectFrame; // 0x8C }; namespace { NERVE_DECL(FileSelectEffectNrvAppear, FileSelectEffect, FileSelectEffect::exeAppear); NERVE_DECL_NULL(FileSelectEffectNrvWait); NERVE_DECL(FileSelectEffectNrvDisappear, FileSelectEffect, FileSelectEffect::exeDisappear); };