#pragma once #include "Game/Camera/Camera.hpp" class CameraParallel : public Camera { public: CameraParallel(const char *); virtual ~CameraParallel(); virtual void reset(); virtual CameraTargetObj *calc(); virtual CamTranslatorBase *createTranslator(); virtual bool isEnableToRoundLeft() const; virtual bool isEnableToRoundRight() const; virtual bool isEnableToReset() const; void calcIdealPose(); void calcRound(); f32 mAngleB; // 0x4C f32 mAngleA; // 0x50 f32 mDist; // 0x54 bool _58; bool _59; u8 _5A[2]; f32 _5C; f32 _60; f32 _64; };