#pragma once #include "Game/Camera/Camera.hpp" class CameraObjParallel : public Camera { public: CameraObjParallel(const char *); virtual ~CameraObjParallel(); virtual void reset(); virtual CameraTargetObj *calc(); virtual CamTranslatorBase *createTranslator(); f32 mAngleA; // 0x4C f32 mAngleB; // 0x50 f32 mDist; // 0x54 };