#pragma once #include "Game/Camera/Camera.hpp" class CameraMtxRegParallel : public Camera { public: CameraMtxRegParallel(const char *); virtual ~CameraMtxRegParallel(); virtual void reset(); virtual CameraTargetObj *calc(); virtual CamTranslatorBase *createTranslator(); void calcIdealPose(); const char *mString; // 0x4C f32 mAngleB; // 0x50 f32 mAngleA; // 0x54 f32 mDist; // 0x58 TVec3f mWPoint; // 0x5C };