#pragma once #include "Game/Camera/Camera.hpp" class CameraTargetMtx; class CameraFix : public Camera { public: CameraFix(const char *); virtual ~CameraFix(); virtual void reset(); virtual CameraTargetObj *calc(); virtual CamTranslatorBase *createTranslator(); void setParam(const TVec3f &, const TVec3f &, const TVec3f &); f32 _4C; f32 _50; f32 _54; f32 _58; f32 _5C; f32 _60; f32 _64; f32 _68; f32 _6C; CameraTargetMtx *mTarget; };