# GameSequenceFunction.o | Symbol | Meaning | ------------- | ------------- | :x: | Function has not yet been started or is not matching. | :white_check_mark: | Function is completed. # 0 / 62 Completed -- (0.0%) # GameSequenceFunction.o | Symbol | Decompiled? | | ------------- | ------------- | | `getGameSequenceProgress__34@unnamed@GameSequenceFunction_cpp@Fv` | :x: | | `getSaveDataHandleSequence__34@unnamed@GameSequenceFunction_cpp@Fv` | :x: | | `getNWC24Messenger__34@unnamed@GameSequenceFunction_cpp@Fv` | :x: | | `activateGalaxyCometScheduler__20GameSequenceFunctionFv` | :x: | | `deactivateGalaxyCometScheduler__20GameSequenceFunctionFv` | :x: | | `forceToNextStateGalaxyCometScheduler__20GameSequenceFunctionFv` | :x: | | `isGalaxyCometLand__20GameSequenceFunctionFPCc` | :x: | | `getEncounterGalaxyCometPowerStarId__20GameSequenceFunctionFPCc` | :x: | | `getEncounterGalaxyCometName__20GameSequenceFunctionFPCc` | :x: | | `getGalaxyCometState__20GameSequenceFunctionFPCc` | :x: | | `isNeedMoviePlayerForStorySequenceEvent__20GameSequenceFunctionFv` | :x: | | `hasNextDemoForStorySequenceEvent__20GameSequenceFunctionFv` | :x: | | `getExecutingStorySequenceEventNum__20GameSequenceFunctionFv` | :x: | | `isLuigiDisappearFromAstroGalaxy__20GameSequenceFunctionFv` | :x: | | `isLuigiHidingAnyGalaxy__20GameSequenceFunctionFv` | :x: | | `isActiveLuigiHideAndSeekEvent__20GameSequenceFunctionFv` | :x: | | `isEndLuigiHideAndSeekEvent__20GameSequenceFunctionFv` | :x: | | `getLuigiHidingGalaxyNameAndStarId__20GameSequenceFunctionFPPCcPl` | :x: | | `onGameEventFlagGetLuigiLetter__20GameSequenceFunctionFv` | :x: | | `isReadyToStartScene__20GameSequenceFunctionFv` | :x: | | `startScene__20GameSequenceFunctionFv` | :x: | | `notifyToGameSequenceProgressToEndScene__20GameSequenceFunctionFv` | :x: | | `requestChangeScene__20GameSequenceFunctionFPCc` | :x: | | `requestGalaxyMove__20GameSequenceFunctionFRC18GalaxyMoveArgument` | :x: | | `requestCancelScenarioSelect__20GameSequenceFunctionFv` | :x: | | `sendStageResultSequenceParam__20GameSequenceFunctionFPCclii` | :x: | | `hasStageResultSequence__20GameSequenceFunctionFv` | :x: | | `getClearedStageName__20GameSequenceFunctionFv` | :x: | | `getClearedPowerStarId__20GameSequenceFunctionFv` | :x: | | `getClearedStarPieceNum__20GameSequenceFunctionFv` | :x: | | `getClearedCoinNum__20GameSequenceFunctionFv` | :x: | | `hasPowerStarYetAtResultSequence__20GameSequenceFunctionFv` | :x: | | `isPowerStarAtResultSequence__20GameSequenceFunctionFPCcl` | :x: | | `isPowerStarGreenAtResultSequence__20GameSequenceFunctionFv` | :x: | | `isPowerStarRedAtResultSequence__20GameSequenceFunctionFv` | :x: | | `isGrandStarAtResultSequence__20GameSequenceFunctionFv` | :x: | | `hasRetryGalaxySequence__20GameSequenceFunctionFv` | :x: | | `isNeedToReflectStageResultSequenceStarPiece__20GameSequenceFunctionFv` | :x: | | `reflectStageResultSequenceCoin__20GameSequenceFunctionFv` | :x: | | `resetStageResultSequenceParam__20GameSequenceFunctionFv` | :x: | | `startPreLoadSaveDataSequence__20GameSequenceFunctionFv` | :x: | | `startTotalMailSizeSaveSequence__20GameSequenceFunctionFv` | :x: | | `startGameDataLoadSequence__20GameSequenceFunctionFib` | :x: | | `startCreateUserFileSequence__20GameSequenceFunctionFi` | :x: | | `startDeleteUserFileSequence__20GameSequenceFunctionFi` | :x: | | `startCopyUserFileSequence__20GameSequenceFunctionFii` | :x: | | `startSetMiiOrIconIdUserFileSequence__20GameSequenceFunctionFiPCvPCUl` | :x: | | `storeMiiOrIconIdUserFileSequence__20GameSequenceFunctionFiPCvPCUl` | :x: | | `storeCopyUserFileSequence__20GameSequenceFunctionFii` | :x: | | `startSaveAllUserFileSequence__20GameSequenceFunctionFv` | :x: | | `isActiveSaveDataHandleSequence__20GameSequenceFunctionFv` | :x: | | `isSuccessSaveDataHandleSequence__20GameSequenceFunctionFv` | :x: | | `restoreUserFile__20GameSequenceFunctionFP8UserFilei` | :x: | | `restoreUserFile__20GameSequenceFunctionFP8UserFileib` | :x: | | `tryNANDErrorSequence__20GameSequenceFunctionFl` | :x: | | `reserveUserName__20GameSequenceFunctionFPCw` | :x: | | `requestPrepareResetNWC24__20GameSequenceFunctionFv` | :x: | | `isEnableToResetNWC24__20GameSequenceFunctionFv` | :x: | | `resetNWC24__20GameSequenceFunctionFv` | :x: | | `storeSceneStartGameDataHolder__20GameSequenceFunctionFv` | :x: | | `updateGameDataAndSequenceAfterStageResultSequence__20GameSequenceFunctionFv` | :x: | | `startGameDataSaveSequence__20GameSequenceFunctionFbb` | :x: |