# GameSceneFunction.o | Symbol | Meaning | ------------- | ------------- | :x: | Function has not yet been started or is not matching. | :white_check_mark: | Function is completed. # 0 / 17 Completed -- (0.0%) # GameSceneFunction.o | Symbol | Decompiled? | | ------------- | ------------- | | `getGameScene__31@unnamed@GameSceneFunction_cpp@Fv` | :x: | | `notifyEndScenarioStarter__17GameSceneFunctionFv` | :x: | | `requestPlayMovieDemo__17GameSceneFunctionFv` | :x: | | `requestStartGameOverDemo__17GameSceneFunctionFv` | :x: | | `requestEndGameOverDemo__17GameSceneFunctionFv` | :x: | | `requestEndMissDemo__17GameSceneFunctionFv` | :x: | | `requestPowerStarGetDemo__17GameSceneFunctionFv` | :x: | | `requestGrandStarGetDemo__17GameSceneFunctionFv` | :x: | | `requestShowGalaxyMap__17GameSceneFunctionFv` | :x: | | `requestStaffRoll__17GameSceneFunctionFv` | :x: | | `isExecScenarioOpeningCamera__17GameSceneFunctionFv` | :x: | | `isExecScenarioStarter__17GameSceneFunctionFv` | :x: | | `isExecStageClearDemo__17GameSceneFunctionFv` | :x: | | `loadScenarioWaveData__17GameSceneFunctionFv` | :x: | | `isLoadDoneScenarioWaveData__17GameSceneFunctionFv` | :x: | | `activateDraw3D__17GameSceneFunctionFv` | :x: | | `deactivateDraw3D__17GameSceneFunctionFv` | :x: |