Symbol Name, Object File, Library Archive, Matching __dt__13FireMarioBallFv,FireMarioBall.o,Player.a,false __ct__13FireMarioBallFPCc,FireMarioBall.o,Player.a,false init__13FireMarioBallFRC12JMapInfoIter,FireMarioBall.o,Player.a,false appear__13FireMarioBallFv,FireMarioBall.o,Player.a,false kill__13FireMarioBallFv,FireMarioBall.o,Player.a,false appearAndThrow__13FireMarioBallFRCQ29JGeometry8TVec3RCQ29JGeometry8TVec3,FireMarioBall.o,Player.a,false attackSensor__13FireMarioBallFP9HitSensorP9HitSensor,FireMarioBall.o,Player.a,false attackFire__13FireMarioBallFP9HitSensor,FireMarioBall.o,Player.a,false initSensor__13FireMarioBallFv,FireMarioBall.o,Player.a,false isBindedAny__13FireMarioBallCFv,FireMarioBall.o,Player.a,false tryToKill__13FireMarioBallFv,FireMarioBall.o,Player.a,false exeThrow__13FireMarioBallFv,FireMarioBall.o,Player.a,false __sinit_\FireMarioBall_cpp,FireMarioBall.o,Player.a,false __ct__Q216NrvFireMarioBall21FireMarioBallNrvThrowFv,FireMarioBall.o,Player.a,false execute__Q216NrvFireMarioBall21FireMarioBallNrvThrowCFP5Spine,FireMarioBall.o,Player.a,false __ct__11GhostPacketFPvUl,GhostPacket.o,Player.a,false read__11GhostPacketFPUcUl,GhostPacket.o,Player.a,false read__11GhostPacketFPUl,GhostPacket.o,Player.a,false read__11GhostPacketFPs,GhostPacket.o,Player.a,false read__11GhostPacketFPPc,GhostPacket.o,Player.a,false read__11GhostPacketFPSc,GhostPacket.o,Player.a,false read__11GhostPacketFPQ29JGeometry9TVec3,GhostPacket.o,Player.a,false read__11GhostPacketFPQ29JGeometry8TVec3,GhostPacket.o,Player.a,false playSound__25@unnamed@GhostPlayer_cpp@FP9LiveActorPCc,GhostPlayer.o,Player.a,false makeArchiveList__11GhostPlayerFP27NameObjArchiveListCollectorRC12JMapInfoIter,GhostPlayer.o,Player.a,false __ct__11GhostPlayerFPCc,GhostPlayer.o,Player.a,false init__11GhostPlayerFRC12JMapInfoIter,GhostPlayer.o,Player.a,false appear__11GhostPlayerFv,GhostPlayer.o,Player.a,false control__11GhostPlayerFv,GhostPlayer.o,Player.a,false exeWait__11GhostPlayerFv,GhostPlayer.o,Player.a,false warpPosition__11GhostPlayerFPCc,GhostPlayer.o,Player.a,false exePreStartDemo0__11GhostPlayerFv,GhostPlayer.o,Player.a,false isRequestSkipDemo__11GhostPlayerCFv,GhostPlayer.o,Player.a,false exePreStartDemo1__11GhostPlayerFv,GhostPlayer.o,Player.a,false exePreStartDemo2__11GhostPlayerFv,GhostPlayer.o,Player.a,false exeWinDemo__11GhostPlayerFv,GhostPlayer.o,Player.a,false exeLostDemo__11GhostPlayerFv,GhostPlayer.o,Player.a,false calcAndSetBaseMtx__11GhostPlayerFv,GhostPlayer.o,Player.a,false initAnimation__11GhostPlayerFv,GhostPlayer.o,Player.a,false setAnimation__11GhostPlayerFPCc,GhostPlayer.o,Player.a,false setAnimationWeight__11GhostPlayerFPCf,GhostPlayer.o,Player.a,false attackSensor__11GhostPlayerFP9HitSensorP9HitSensor,GhostPlayer.o,Player.a,false receiveMsgPlayerAttack__11GhostPlayerFUlP9HitSensorP9HitSensor,GhostPlayer.o,Player.a,false receiveOtherMsg__11GhostPlayerFUlP9HitSensorP9HitSensor,GhostPlayer.o,Player.a,false draw__11GhostPlayerCFv,GhostPlayer.o,Player.a,false receiveGhostPacket__11GhostPlayerFP11GhostPacket,GhostPlayer.o,Player.a,false getShiftRatio__FSc,GhostPlayer.o,Player.a,false convToFloat__2MRFRQ29JGeometry8TVec3ScPQ29JGeometry8TVec3,GhostPlayer.o,Player.a,false convToFloat__2MRFRQ29JGeometry9TVec3ScPQ29JGeometry8TVec3,GhostPlayer.o,Player.a,false convToFloat__2MRFsScPf,GhostPlayer.o,Player.a,false convToFloat__2MRFScScPf,GhostPlayer.o,Player.a,false __dt__11GhostPlayerFv,GhostPlayer.o,Player.a,false __sinit_\GhostPlayer_cpp,GhostPlayer.o,Player.a,false __ct__Q214NrvGhostPlayer15HostTypeNrvWaitFv,GhostPlayer.o,Player.a,false __ct__Q214NrvGhostPlayer18HostTypeNrvWinDemoFv,GhostPlayer.o,Player.a,false __ct__Q214NrvGhostPlayer19HostTypeNrvLostDemoFv,GhostPlayer.o,Player.a,false __ct__Q214NrvGhostPlayer24HostTypeNrvPreStartDemo0Fv,GhostPlayer.o,Player.a,false __ct__Q214NrvGhostPlayer24HostTypeNrvPreStartDemo1Fv,GhostPlayer.o,Player.a,false __ct__Q214NrvGhostPlayer24HostTypeNrvPreStartDemo2Fv,GhostPlayer.o,Player.a,false __ct__Q214NrvGhostPlayer20HostTypeNrvStartDemoFv,GhostPlayer.o,Player.a,false __ct__Q214NrvGhostPlayer14HostTypeNrvRunFv,GhostPlayer.o,Player.a,false execute__Q214NrvGhostPlayer14HostTypeNrvRunCFP5Spine,GhostPlayer.o,Player.a,false execute__Q214NrvGhostPlayer20HostTypeNrvStartDemoCFP5Spine,GhostPlayer.o,Player.a,false execute__Q214NrvGhostPlayer24HostTypeNrvPreStartDemo2CFP5Spine,GhostPlayer.o,Player.a,false execute__Q214NrvGhostPlayer24HostTypeNrvPreStartDemo1CFP5Spine,GhostPlayer.o,Player.a,false execute__Q214NrvGhostPlayer24HostTypeNrvPreStartDemo0CFP5Spine,GhostPlayer.o,Player.a,false execute__Q214NrvGhostPlayer19HostTypeNrvLostDemoCFP5Spine,GhostPlayer.o,Player.a,false execute__Q214NrvGhostPlayer18HostTypeNrvWinDemoCFP5Spine,GhostPlayer.o,Player.a,false execute__Q214NrvGhostPlayer15HostTypeNrvWaitCFP5Spine,GhostPlayer.o,Player.a,false __ct__12GroupCheckerFPCcUl,GroupChecker.o,Player.a,true initAfterPlacement__12GroupCheckerFv,GroupChecker.o,Player.a,true add__12GroupCheckerFPC7NameObj,GroupChecker.o,Player.a,true add__17GroupCheckManagerFPC7NameObjl,GroupChecker.o,Player.a,false isExist__17GroupCheckManagerFPC7NameObjl,GroupChecker.o,Player.a,false __dt__12GroupCheckerFv,GroupChecker.o,Player.a,true __dt__17GroupCheckManagerFv,GroupChecker.o,Player.a,true __ct__17GroupCheckManagerFPCc,GroupChecker.o,Player.a,true viewCalc2__9J3DModelXFv,J3DModelX.o,Player.a,false setDrawView__9J3DModelXFUl,J3DModelX.o,Player.a,false setDrawViewBuffer__9J3DModelXFPA4_f,J3DModelX.o,Player.a,false copyAnmMtxBuffer__9J3DModelXFPC9J3DModelX,J3DModelX.o,Player.a,false viewCalc3__9J3DModelXFUlPA4_f,J3DModelX.o,Player.a,false viewCalcRef__9J3DModelXFUlP8J3DModel,J3DModelX.o,Player.a,false viewCalcRefPos__9J3DModelXFUlP8J3DModelRCQ29JGeometry8TVec3RCQ29JGeometry8TVec3,J3DModelX.o,Player.a,false calcNrmMtx2__13J3DMtxBuffer2Fv,J3DModelX.o,Player.a,false calcDrawMtx2__13J3DMtxBuffer2FUlRC3VecRA3_A4_CfP12J3DMtxBuffer,J3DModelX.o,Player.a,false calcDrawMtx3__13J3DMtxBuffer2FUlRC3VecRA3_A4_CfP12J3DMtxBufferRCQ29JGeometry8TVec3RCQ29JGeometry8TVec3,J3DModelX.o,Player.a,false directDraw__9J3DModelXFP8J3DModel,J3DModelX.o,Player.a,false drawIn__9J3DModelXFP11J3DMaterialbPA4_fP8J3DModel,J3DModelX.o,Player.a,false simpleDrawSetup__9J3DModelXFP11J3DMaterial,J3DModelX.o,Player.a,false simpleDrawShape__9J3DModelXFP11J3DMaterial,J3DModelX.o,Player.a,false storeDisplayList__9J3DModelXFP7_GDLObjUl,J3DModelX.o,Player.a,false __ct__9J3DModelXFP12J3DModelDataUlUl,J3DModelX.o,Player.a,false shapePacketDrawFast__9J3DModelXCFP15J3DShapePacketX,J3DModelX.o,Player.a,false shapeDrawFast__9J3DModelXCFP9J3DShapeX,J3DModelX.o,Player.a,false __dt__9J3DModelXFv,J3DModelX.o,Player.a,false swapNrmMtx__12J3DMtxBufferFv,J3DModelX.o,Player.a,false getDrawMtx__12J3DMtxBufferFi,J3DModelX.o,Player.a,false getDrawMtxPtr__8J3DModelFv,J3DModelX.o,Player.a,false __dt__8J3DModelFv,J3DModelX.o,Player.a,false rotationMtx__13J3DMtxBuffer2FPA4_f,J3DModelX.o,Player.a,false __ct__15JetTurtleShadowFPCc,JetTurtleShadow.o,Player.a,false calcType0__15JetTurtleShadowFPA4_f,JetTurtleShadow.o,Player.a,false drawType0__15JetTurtleShadowCFv,JetTurtleShadow.o,Player.a,false drawType1__15JetTurtleShadowCFv,JetTurtleShadow.o,Player.a,false init__15JetTurtleShadowFRC12JMapInfoIter,JetTurtleShadow.o,Player.a,false __dt__15JetTurtleShadowFv,JetTurtleShadow.o,Player.a,false __ct__10MarineSnowFv,MarineSnow.o,Player.a,false view__10MarineSnowFv,MarineSnow.o,Player.a,false clear__10MarineSnowFv,MarineSnow.o,Player.a,false draw__10MarineSnowCFRCQ29JGeometry8TVec3RCQ29JGeometry8TVec3f,MarineSnow.o,Player.a,false __ct__5MarioFP10MarioActor,Mario.o,Player.a,true updateAndClearStrideParameter__5MarioFv,Mario.o,Player.a,false checkKeyLock__5MarioFv,Mario.o,Player.a,false updateTimers__5MarioFv,Mario.o,Player.a,false updateMorphResetTimer__5MarioFv,Mario.o,Player.a,false doExtraServices__5MarioFv,Mario.o,Player.a,false isEnableCheckGround__5MarioFv,Mario.o,Player.a,false setGroundNorm__5MarioFRCQ29JGeometry8TVec3,Mario.o,Player.a,false checkForceGrounding__5MarioFv,Mario.o,Player.a,false fixHeadFrontVecByGravity__5MarioFv,Mario.o,Player.a,false createMtxDir__5MarioFPA4_fRCQ29JGeometry8TVec3RCQ29JGeometry8TVec3RCQ29JGeometry8TVec3,Mario.o,Player.a,false isNonFixHeadVec__5MarioCFv,Mario.o,Player.a,false createDirectionMtx__5MarioFPA4_f,Mario.o,Player.a,false createCorrectionMtx__5MarioFPA4_fPQ29JGeometry8TVec3,Mario.o,Player.a,false slopeTiltHead__5MarioFPQ29JGeometry8TVec3,Mario.o,Player.a,false fixFrontVecByGravity__5MarioFv,Mario.o,Player.a,false fixFrontVecFromUpSide__5MarioFv,Mario.o,Player.a,false fixSideVecFromFrontUp__5MarioFv,Mario.o,Player.a,false setSideVec__5MarioFRCQ29JGeometry8TVec3,Mario.o,Player.a,false setHeadVec__5MarioFRCQ29JGeometry8TVec3,Mario.o,Player.a,false setFrontVec__5MarioFRCQ29JGeometry8TVec3,Mario.o,Player.a,false setFrontVecKeepUp__5MarioFRCQ29JGeometry8TVec3f,Mario.o,Player.a,false setFrontVecKeepUpAngle__5MarioFRCQ29JGeometry8TVec3f,Mario.o,Player.a,false setFrontVecKeepUp__5MarioFRCQ29JGeometry8TVec3Ul,Mario.o,Player.a,false setFrontVecKeepUp__5MarioFRCQ29JGeometry8TVec3,Mario.o,Player.a,true setFrontVecKeepSide__5MarioFRCQ29JGeometry8TVec3,Mario.o,Player.a,false setHeadAndFrontVecFromRotate__5MarioFRCQ29JGeometry8TVec3,Mario.o,Player.a,false forceSetHeadVecKeepSide__5MarioFRCQ29JGeometry8TVec3,Mario.o,Player.a,false draw__5MarioCFv,Mario.o,Player.a,false addTrans__5MarioFRCQ29JGeometry8TVec3PCc,Mario.o,Player.a,false setTrans__5MarioFRCQ29JGeometry8TVec3PCc,Mario.o,Player.a,false isEnableRush__5MarioCFv,Mario.o,Player.a,false isInvincible__5MarioCFv,Mario.o,Player.a,false inputStick__5MarioFv,Mario.o,Player.a,false isCeiling__5MarioCFv,Mario.o,Player.a,false setGravityVec__5MarioFRCQ29JGeometry8TVec3,Mario.o,Player.a,false updateSoundCode__5MarioFv,Mario.o,Player.a,false isForceStopRush__5MarioCFv,Mario.o,Player.a,false getShadowNorm__5MarioCFv,Mario.o,Player.a,false getAirGravityVec__5MarioCFv,Mario.o,Player.a,false getAirFrontVec__5MarioCFv,Mario.o,Player.a,false initAfterConst__5MarioFv,Mario.o,Player.a,false writeBackPhyisicalVector__5MarioFv,Mario.o,Player.a,false update__5MarioFv,Mario.o,Player.a,false actionMain__5MarioFv,Mario.o,Player.a,false updateGroundInfo__5MarioFv,Mario.o,Player.a,false postureCtrl__5MarioFPA4_f,Mario.o,Player.a,false createAngleMtx__5MarioFPA4_fb,Mario.o,Player.a,false updateLookOfs__5MarioFv,Mario.o,Player.a,false getGravityVec__5MarioCFv,Mario.o,Player.a,false touchWater__5MarioFv,Mario.o,Player.a,false __sinit_\Mario_cpp,Mario.o,Player.a,false getJointTransform__10XanimeCoreFUl,Mario.o,Player.a,false draw3D__10MarioStateCFv,Mario.o,Player.a,false isInvalidTriangle__31TriangleFilterDelegator<5Mario>CFPC8Triangle,Mario.o,Player.a,false __as__8TriangleFRC8Triangle,MarioActor.o,Player.a,true getEuler__Q29JGeometry64TRotation3>>CFRQ29JGeometry8TVec3,MarioActor.o,Player.a,false __ct__10MarioActorFPCc,MarioActor.o,Player.a,true __dt__10MarioActorFv,MarioActor.o,Player.a,false init__10MarioActorFRC12JMapInfoIter,MarioActor.o,Player.a,true init2__10MarioActorFRCQ29JGeometry8TVec3RCQ29JGeometry8TVec3l,MarioActor.o,Player.a,true initAfterPlacement__10MarioActorFv,MarioActor.o,Player.a,true initAfterOpeningDemo__10MarioActorFv,MarioActor.o,Player.a,true calcBaseFrontVec__10MarioActorFRCQ29JGeometry8TVec3,MarioActor.o,Player.a,true playSound__10MarioActorFPCcl,MarioActor.o,Player.a,true changeAnimation__10MarioActorFPCcPCc,MarioActor.o,Player.a,true changeAnimationNonStop__10MarioActorFPCc,MarioActor.o,Player.a,true changeAnimationUpper__10MarioActorFPCc,MarioActor.o,Player.a,true stopAnimation__10MarioActorFPCc,MarioActor.o,Player.a,true isAnimationRun__10MarioActorCFPCc,MarioActor.o,Player.a,true changeNullAnimation__10MarioActorFPCcSc,MarioActor.o,Player.a,true clearNullAnimation__10MarioActorFSc,MarioActor.o,Player.a,false isStopNullAnimation__10MarioActorCFv,MarioActor.o,Player.a,true changeGameOverAnimation__10MarioActorFv,MarioActor.o,Player.a,true getJointCtrl__10MarioActorCFPCc,MarioActor.o,Player.a,true updateRotationInfo__10MarioActorFv,MarioActor.o,Player.a,false exeWait__10MarioActorFv,MarioActor.o,Player.a,true movement__10MarioActorFv,MarioActor.o,Player.a,true control__10MarioActorFv,MarioActor.o,Player.a,true control2__10MarioActorFv,MarioActor.o,Player.a,true controlMain__10MarioActorFv,MarioActor.o,Player.a,true updateBehavior__10MarioActorFv,MarioActor.o,Player.a,true updateBindRatio__10MarioActorFv,MarioActor.o,Player.a,true isInPunchTimerRange__10MarioActorCFv,MarioActor.o,Player.a,true updatePunching__10MarioActorFv,MarioActor.o,Player.a,true doRush__10MarioActorFv,MarioActor.o,Player.a,true updateSwingTimer__10MarioActorFv,MarioActor.o,Player.a,true updateSwingAction__10MarioActorFv,MarioActor.o,Player.a,true checkClapCatchStart__10MarioActorFv,MarioActor.o,Player.a,false updateRealMtx__10MarioActorFv,MarioActor.o,Player.a,true setUpperRotateY__10MarioActorFf,MarioActor.o,Player.a,false decLife__10MarioActorFUs,MarioActor.o,Player.a,true decLifeLarge__10MarioActorFv,MarioActor.o,Player.a,true decLifeMiddle__10MarioActorFv,MarioActor.o,Player.a,true decLifeSmall__10MarioActorFv,MarioActor.o,Player.a,true resetWaterLife__10MarioActorFv,MarioActor.o,Player.a,true updateLife__10MarioActorFv,MarioActor.o,Player.a,true incLife__10MarioActorFUl,MarioActor.o,Player.a,true changeMaxLife__10MarioActorFl,MarioActor.o,Player.a,true doPressing__10MarioActorFv,MarioActor.o,Player.a,true careMovingObject__10MarioActorFv,MarioActor.o,Player.a,true doStun__10MarioActorFv,MarioActor.o,Player.a,true scaleMtx__10MarioActorFPA4_f,MarioActor.o,Player.a,true updateBaseScaleMtx__10MarioActorFv,MarioActor.o,Player.a,true getRealMtx__10MarioActorCFPA4_fPCc,MarioActor.o,Player.a,false getRealPos__10MarioActorCFPCcPQ29JGeometry8TVec3,MarioActor.o,Player.a,false getGlobalJointMtx__10MarioActorFPCc,MarioActor.o,Player.a,false calcAnimInMovement__10MarioActorFv,MarioActor.o,Player.a,false forceSetBaseMtx__10MarioActorFPA4_f,MarioActor.o,Player.a,false calcAnim__10MarioActorFv,MarioActor.o,Player.a,false calcAndSetBaseMtx__10MarioActorFv,MarioActor.o,Player.a,false setBlendMtxTimer__10MarioActorFUs,MarioActor.o,Player.a,false getGroundPos__10MarioActorCFPQ29JGeometry8TVec3,MarioActor.o,Player.a,false getShadowPos__10MarioActorCFv,MarioActor.o,Player.a,false isTurning__10MarioActorCFv,MarioActor.o,Player.a,true isJumping__10MarioActorCFv,MarioActor.o,Player.a,false isJumpRising__10MarioActorCFv,MarioActor.o,Player.a,false isPunching__10MarioActorCFv,MarioActor.o,Player.a,false isItemSwinging__10MarioActorCFv,MarioActor.o,Player.a,false isDamaging__10MarioActorCFv,MarioActor.o,Player.a,false isNeedDamageFog__10MarioActorCFv,MarioActor.o,Player.a,false isStaggering__10MarioActorCFv,MarioActor.o,Player.a,false isSleeping__10MarioActorCFv,MarioActor.o,Player.a,false isRefuseTalk__10MarioActorCFv,MarioActor.o,Player.a,false isDebugMode__10MarioActorCFv,MarioActor.o,Player.a,true jumpHop__10MarioActorFv,MarioActor.o,Player.a,false calcCenterPos__10MarioActorFv,MarioActor.o,Player.a,false calcHeadPos__10MarioActorFv,MarioActor.o,Player.a,false setPress__10MarioActorFUcl,MarioActor.o,Player.a,false getResourceTable__10MarioActorCFv,MarioActor.o,Player.a,false isEnableMoveMario__10MarioActorCFv,MarioActor.o,Player.a,false isEnableNerveChange__10MarioActorCFv,MarioActor.o,Player.a,false forceGameOver__10MarioActorFv,MarioActor.o,Player.a,false forceGameOverAbyss__10MarioActorFv,MarioActor.o,Player.a,false forceGameOverBlackHole__10MarioActorFv,MarioActor.o,Player.a,false forceGameOverNonStop__10MarioActorFv,MarioActor.o,Player.a,false forceGameOverSink__10MarioActorFv,MarioActor.o,Player.a,false updateCameraInfo__10MarioActorFv,MarioActor.o,Player.a,false binderFilter__10MarioActorFPC8Triangle,MarioActor.o,Player.a,false getFrameBufferWidth__2MRFv,MarioActor.o,Player.a,false setPunchHitTimer__10MarioActorFUc,MarioActor.o,Player.a,false __sinit_\MarioActor_cpp,MarioActor.o,Player.a,false isInvalidTriangle__37TriangleFilterDelegator<10MarioActor>CFPC8Triangle,MarioActor.o,Player.a,false initDrawAndModel__10MarioActorFv,MarioActorDraw.o,Player.a,false initBeeMario__10MarioActorFv,MarioActorDraw.o,Player.a,false initHopperMario__10MarioActorFv,MarioActorDraw.o,Player.a,false initIceMario__10MarioActorFv,MarioActorDraw.o,Player.a,false initInvincibleMario__10MarioActorFv,MarioActorDraw.o,Player.a,false initTeresaMario__10MarioActorFv,MarioActorDraw.o,Player.a,false initTornadoMario__10MarioActorFv,MarioActorDraw.o,Player.a,false initBoneMario__10MarioActorFv,MarioActorDraw.o,Player.a,false changeDisplayMode__10MarioActorFUc,MarioActorDraw.o,Player.a,false calcViewAndEntry__10MarioActorFv,MarioActorDraw.o,Player.a,false drawMarioModel__10MarioActorCFv,MarioActorDraw.o,Player.a,true isAllHidden__10MarioActorCFv,MarioActorDraw.o,Player.a,false swapTextureInit__10MarioActorFv,MarioActorDraw.o,Player.a,false initFace__10MarioActorFv,MarioActorDraw.o,Player.a,false updateFace__10MarioActorFv,MarioActorDraw.o,Player.a,false __sinit_\MarioActorDraw_cpp,MarioActorDraw.o,Player.a,false Functor<10MarioActor>__2MRFPC10MarioActorM10MarioActorFPCvPCv_v_Q22MR49FunctorV0M,MarioActorDraw.o,Player.a,false __cl__Q22MR49FunctorV0MCFv,MarioActorDraw.o,Player.a,false clone__Q22MR49FunctorV0MCFP7JKRHeap,MarioActorDraw.o,Player.a,false initBlur__10MarioActorFv,MarioActorDraw.o,Player.a,false getJ3DModel__10MarioActorCFv,MarioActorDraw.o,Player.a,false getModelData__10MarioActorCFv,MarioActorDraw.o,Player.a,false getSimpleModel__10MarioActorCFv,MarioActorDraw.o,Player.a,false calcViewMainModel__10MarioActorFv,MarioActorDraw.o,Player.a,false draw__10MarioActorCFv,MarioActorDraw.o,Player.a,false drawIndirect__10MarioActorCFv,MarioActorDraw.o,Player.a,false drawIndirectModel__10MarioActorCFv,MarioActorDraw.o,Player.a,false drawReflectModel__10MarioActorCFv,MarioActorDraw.o,Player.a,false drawModelBlur__10MarioActorCFv,MarioActorDraw.o,Player.a,false createTextureDL__10MarioActorFP8DLholderUsUs,MarioActorDraw.o,Player.a,false swapTexture__10MarioActorCFPCcUc,MarioActorDraw.o,Player.a,false copyMaterial__10MarioActorFP8J3DModelUsl,MarioActorDraw.o,Player.a,false copyExtraMtxBuffer__9J3DModelXFPC9J3DModelX,MarioActorDraw.o,Player.a,false swapDrawBuffer__9J3DModelXFUl,MarioActorDraw.o,Player.a,false addDL__9DLchangerFP9J3DModelX,MarioActorDraw.o,Player.a,false setDynamicDL__9J3DModelXFPUcUl,MarioActorDraw.o,Player.a,false isEnableSpinPunch__10MarioActorFv,MarioActorPunch.o,Player.a,false reactionPunch__10MarioActorFP9HitSensor,MarioActorPunch.o,Player.a,false sendPunch__10MarioActorFP9HitSensorb,MarioActorPunch.o,Player.a,false doFreezeAttack__10MarioActorFP9HitSensor,MarioActorPunch.o,Player.a,false trySpinPunch__10MarioActorFv,MarioActorPunch.o,Player.a,false printHitMark__10MarioActorFP9HitSensor,MarioActorPunch.o,Player.a,false tryPunchAirAfter__10MarioActorFP9HitSensor,MarioActorPunch.o,Player.a,false sendBodyAttack__10MarioActorFP9HitSensor,MarioActorPunch.o,Player.a,false doFreezeAttack__10MarioActorFv,MarioActorPunch.o,Player.a,false __sinit_\MarioActorPunch_cpp,MarioActorPunch.o,Player.a,false getMapBaseMtx__10MarioActorCFv,MarioActorCamera.o,Player.a,false isFastRise__10MarioActorCFv,MarioActorCamera.o,Player.a,false isLongDrop__10MarioActorCFv,MarioActorCamera.o,Player.a,false isFastDrop__10MarioActorCFv,MarioActorCamera.o,Player.a,false getSpecialMode__10MarioActorCFv,MarioActorCamera.o,Player.a,false isCameraStateOn__10MarioActorCF25SPECIAL_STATUS_FOR_CAMERA,MarioActorCamera.o,Player.a,false getFrontVec__10MarioActorCFPQ29JGeometry8TVec3,MarioActorCamera.o,Player.a,false getSideVec__10MarioActorCFPQ29JGeometry8TVec3,MarioActorCamera.o,Player.a,false getUpVec__10MarioActorCFPQ29JGeometry8TVec3,MarioActorCamera.o,Player.a,false getLastMove__10MarioActorCFPQ29JGeometry8TVec3,MarioActorCamera.o,Player.a,false getLastMove__10MarioActorCFv,MarioActorCamera.o,Player.a,false getTransForCamera__10MarioActorCFv,MarioActorCamera.o,Player.a,false updateTransForCamera__10MarioActorFv,MarioActorCamera.o,Player.a,false updateForCamera__10MarioActorFv,MarioActorCamera.o,Player.a,false __sinit_\MarioActorCamera_cpp,MarioActorCamera.o,Player.a,false bodyClap__10MarioActorFv,MarioActorClap.o,Player.a,false __sinit_\MarioActorClap_cpp,MarioActorClap.o,Player.a,false forceKill__10MarioActorFUl,MarioActorGameOver.o,Player.a,false exeGameOver__10MarioActorFv,MarioActorGameOver.o,Player.a,false exeGameOverAbyss__10MarioActorFv,MarioActorGameOver.o,Player.a,false exeGameOverFire__10MarioActorFv,MarioActorGameOver.o,Player.a,false exeGameOverSink__10MarioActorFv,MarioActorGameOver.o,Player.a,false __sinit_\MarioActorGameOver_cpp,MarioActorGameOver.o,Player.a,false exeGameOverNonStop__10MarioActorFv,MarioActorGameOver.o,Player.a,false exeTimeWait__10MarioActorFv,MarioActorGameOver.o,Player.a,false getGravityVec__10MarioActorCFv,MarioActorGravity.o,Player.a,false getGravityVector__10MarioActorCFv,MarioActorGravity.o,Player.a,false getAirGravityVec__10MarioActorCFv,MarioActorGravity.o,Player.a,false getGravityVector__10MarioActorCFPQ29JGeometry8TVec3,MarioActorGravity.o,Player.a,false getGravityRatio__10MarioActorCFv,MarioActorGravity.o,Player.a,false getGravityInfo__10MarioActorCFv,MarioActorGravity.o,Player.a,false getGravityLevel__10MarioActorCFv,MarioActorGravity.o,Player.a,false checkBeeWallStick__10MarioActorFRQ29JGeometry8TVec3,MarioActorGravity.o,Player.a,false checkBeeFloorStick__10MarioActorFRQ29JGeometry8TVec3,MarioActorGravity.o,Player.a,false syncJumpBeeStickMode__10MarioActorFv,MarioActorGravity.o,Player.a,false updateBeeModeGravity__10MarioActorFRQ29JGeometry8TVec3,MarioActorGravity.o,Player.a,false isInZeroGravitySpot__10MarioActorCFv,MarioActorGravity.o,Player.a,false updateGravityVec__10MarioActorFbb,MarioActorGravity.o,Player.a,false checkBeeCeilStick__10MarioActorFRQ29JGeometry8TVec3,MarioActorGravity.o,Player.a,false updateBeeStickMode__10MarioActorFRQ29JGeometry8TVec3,MarioActorGravity.o,Player.a,false __sinit_\MarioActorGravity_cpp,MarioActorGravity.o,Player.a,false initHand__10MarioActorFv,MarioActorHand.o,Player.a,false updateHand__10MarioActorFv,MarioActorHand.o,Player.a,false __sinit_\MarioActorHand_cpp,MarioActorHand.o,Player.a,false changeHandMaterial__10MarioActorFv,MarioActorHand.o,Player.a,false updateHandAtMorph__10MarioActorFv,MarioActorHand.o,Player.a,false drawHand__10MarioActorCFv,MarioActorHand.o,Player.a,false drawIndirectHand__10MarioActorCFv,MarioActorHand.o,Player.a,false initMember__10MarioActorFv,MarioActorInit.o,Player.a,true __sinit_\MarioActorInit_cpp,MarioActorInit.o,Player.a,false resetPadSwing__10MarioActorFv,MarioActorPad.o,Player.a,false isRequestHipDrop__10MarioActorCFv,MarioActorPad.o,Player.a,false isRequestRush__10MarioActorCFv,MarioActorPad.o,Player.a,false isRequestThrow__10MarioActorCFv,MarioActorPad.o,Player.a,false isRequestSpin__10MarioActorCFv,MarioActorPad.o,Player.a,false isRequestJump__10MarioActorCFv,MarioActorPad.o,Player.a,false isRequestJump2P__10MarioActorCFv,MarioActorPad.o,Player.a,false isKeepJump__10MarioActorCFv,MarioActorPad.o,Player.a,false isKeepJump2P__10MarioActorCFv,MarioActorPad.o,Player.a,false checkButtonType__10MarioActorCFUsb,MarioActorPad.o,Player.a,false getStickValue__10MarioActorFPfPf,MarioActorPad.o,Player.a,false updateActionTrigger__10MarioActorFv,MarioActorPad.o,Player.a,false updateControllerSwing__10MarioActorFv,MarioActorPad.o,Player.a,false updateControllerSwingLeft__10MarioActorFv,MarioActorPad.o,Player.a,false lockOnDPD__10MarioActorFv,MarioActorPad.o,Player.a,false isRequestSpinJump2P__10MarioActorCFv,MarioActorPad.o,Player.a,false __sinit_\MarioActorPad_cpp,MarioActorPad.o,Player.a,false init2D__10MarioActorFv,MarioActorParts.o,Player.a,false initParts__10MarioActorFv,MarioActorParts.o,Player.a,false updateBeeWingAnimation__10MarioActorFv,MarioActorParts.o,Player.a,false updateTornado__10MarioActorFv,MarioActorParts.o,Player.a,false updateTakingPosition__10MarioActorFv,MarioActorParts.o,Player.a,false getCarrySensor__10MarioActorCFv,MarioActorParts.o,Player.a,false changeSpecialModeAnimation__10MarioActorFPCc,MarioActorParts.o,Player.a,false updateSpecialModeAnimation__10MarioActorFv,MarioActorParts.o,Player.a,false initFireBall__10MarioActorFv,MarioActorParts.o,Player.a,false shootFireBall__10MarioActorFv,MarioActorParts.o,Player.a,false showFreezeModel__10MarioActorFv,MarioActorParts.o,Player.a,false hideFreezeModel__10MarioActorFv,MarioActorParts.o,Player.a,false updateFairyStar__10MarioActorFv,MarioActorParts.o,Player.a,false __sinit_\MarioActorParts_cpp,MarioActorParts.o,Player.a,false update2D__10MarioActorFv,MarioActorParts.o,Player.a,false updateThrowVector__10MarioActorFv,MarioActorParts.o,Player.a,false createIceFloor__10MarioActorFRCQ29JGeometry8TVec3,MarioActorParts.o,Player.a,false createIceFloor__10MarioActorFRCQ29JGeometry8TVec3RCQ29JGeometry8TVec3,MarioActorParts.o,Player.a,false createIceWall__10MarioActorFRCQ29JGeometry8TVec3RCQ29JGeometry8TVec3,MarioActorParts.o,Player.a,false updateBaseMtxTeresa__10MarioActorFPA4_f,MarioActorParts.o,Player.a,false finalizeFreezeModel__10MarioActorFv,MarioActorParts.o,Player.a,false offTakingFlag__10MarioActorFv,MarioActorParts.o,Player.a,false setLocalScale__15XjointTransformFf,MarioActorParts.o,Player.a,false settingRush__10MarioActorFv,MarioActorRush.o,Player.a,false isFixJumpRushSensor__10MarioActorCFPC9HitSensor,MarioActorRush.o,Player.a,false isLandEffectRushSensor__10MarioActorCFPC9HitSensor,MarioActorRush.o,Player.a,false resetCondition__10MarioActorFv,MarioActorRush.o,Player.a,false beginRush__10MarioActorFv,MarioActorRush.o,Player.a,false endRush__10MarioActorFPC11RushEndInfo,MarioActorRush.o,Player.a,false takeSensor__10MarioActorFP9HitSensor,MarioActorRush.o,Player.a,false __sinit_\MarioActorRush_cpp,MarioActorRush.o,Player.a,false setupSensors__10MarioActorFv,MarioActorSensor.o,Player.a,false updateHitSensor__10MarioActorFP9HitSensor,MarioActorSensor.o,Player.a,false doTrampleJump__10MarioActorFP9HitSensor,MarioActorSensor.o,Player.a,false trampleJump__10MarioActorFff,MarioActorSensor.o,Player.a,false __sinit_\MarioActorSensor_cpp,MarioActorSensor.o,Player.a,false attackSensor__10MarioActorFP9HitSensorP9HitSensor,MarioActorSensor.o,Player.a,false sendMsgToSensor__10MarioActorFP9HitSensorUl,MarioActorSensor.o,Player.a,false resetSensorCount__10MarioActorFv,MarioActorSensor.o,Player.a,false recordScoutingObject__10MarioActorFP9HitSensor,MarioActorSensor.o,Player.a,false updateScouter__10MarioActorFv,MarioActorSensor.o,Player.a,false initScouter__10MarioActorFv,MarioActorSensor.o,Player.a,false initForJump__10MarioActorFv,MarioActorSensor.o,Player.a,false initShadow__10MarioActorFv,MarioActorShadow.o,Player.a,false calcViewReflectionModel__10MarioActorFv,MarioActorShadow.o,Player.a,false calcViewWallShadowModel__10MarioActorFv,MarioActorShadow.o,Player.a,false drawShadow__10MarioActorCFv,MarioActorShadow.o,Player.a,false __sinit_\MarioActorShadow_cpp,MarioActorShadow.o,Player.a,false decideShadowMode__10MarioActorFv,MarioActorShadow.o,Player.a,false calcViewSilhouetteModel__10MarioActorFv,MarioActorShadow.o,Player.a,false calcCylinderToCenter__10MarioActorFPC7AreaObjPQ29JGeometry8TVec3,MarioActorShadow.o,Player.a,false calcViewBlurModel__10MarioActorFv,MarioActorShadow.o,Player.a,false calcViewFootPrint__10MarioActorFv,MarioActorShadow.o,Player.a,false drawSilhouette__10MarioActorCFv,MarioActorShadow.o,Player.a,false getWaterEdgeDist__9MarioSwimCFv,MarioActorShadow.o,Player.a,false getDrawMtx__8J3DModelFi,MarioActorShadow.o,Player.a,false initScreenBox__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false isUseScreenBox__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false calcScreenBoxRange__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false captureScreenBox__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false writeBackScreenBox__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false calc1stPersonView__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false hideBeeFur__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false calcFogLighting__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false resetFog__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false updateAlphaDL__10MarioActorFUc,MarioActorSpecialDraw.o,Player.a,false updateSimpleAlphaDL__10MarioActorFUc,MarioActorSpecialDraw.o,Player.a,false updateReflectAlphaDL__10MarioActorFUc,MarioActorSpecialDraw.o,Player.a,false updateLightDL__10MarioActorFRC6Color8RC6Color8RC6Color8f,MarioActorSpecialDraw.o,Player.a,false createRainbowDL__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false drawScreenBlend__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false updateRandomTexture__10MarioActorFf,MarioActorSpecialDraw.o,Player.a,false drawWallShade__10MarioActorCFRCQ29JGeometry8TVec3RCQ29JGeometry8TVec3f,MarioActorSpecialDraw.o,Player.a,false drawSpinInhibit__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false drawColdWaterDamage__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false setRasterScroll__10MarioActorFlll,MarioActorSpecialDraw.o,Player.a,false updateRasterScroll__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false drawRasterScroll__10MarioActorCFfsf,MarioActorSpecialDraw.o,Player.a,false drawMosaic__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false drawLifeUp__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false calcSpinEffect__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false drawSpinEffect__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false drawSphereMask__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false initDarkMask__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false updateDarkMask__10MarioActorFUs,MarioActorSpecialDraw.o,Player.a,false drawDarkMask__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false __ct__Q29JGeometry8TBox2Fffff,MarioActorSpecialDraw.o,Player.a,false GXPosition3f32,MarioActorSpecialDraw.o,Player.a,false showBeeFur__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false __sinit_\MarioActorSpecialDraw_cpp,MarioActorSpecialDraw.o,Player.a,false swap__9DLchangerFv,MarioActorSpecialDraw.o,Player.a,false getBlurOffset__10MarioStateCFv,MarioActorSpecialDraw.o,Player.a,false initActionMatrix__10MarioActorFv,MarioActorMatrix.o,Player.a,false isActionOk__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false selectAction__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false selectAutoBind__10MarioActorCFPCcPUc,MarioActorMatrix.o,Player.a,false selectCustomEffectSpinHitSound__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false selectSpinCatchInRush__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false selectHomingInSuperHipDrop__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false selectNotHomingSensor__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false selectInvalidMovingCollision__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false selectQuickResetBeeWallGravity__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false selectJumpRushSensor__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false selectDamageFireColor__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false selectWaterInOutEffect__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false selectOnDamageRush__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false selectTiltPress__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false selectHandyRush__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false selectRecoverFlyMeter__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false selectHideFlyMeter__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false selectTeresaThru__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false selectRebindTimer__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false selectHipDropRush__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false selectPushOff__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false selectWaterInOutRush__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false selectLandEffect__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false selectNoShadow__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false selectDamagePop__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false getFaceLookHeight__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false __sinit_\MarioActorMatrix_cpp,MarioActorMatrix.o,Player.a,false setPlayerMode__10MarioActorFUsb,MarioActorMorph.o,Player.a,false resetPlayerModeOnDamage__10MarioActorFv,MarioActorMorph.o,Player.a,false resetPlayerModeOnNoDamage__10MarioActorFv,MarioActorMorph.o,Player.a,false __sinit_\MarioActorMorph_cpp,MarioActorMorph.o,Player.a,false updatePlayerMode__10MarioActorFv,MarioActorMorph.o,Player.a,false touchSensor__10MarioActorFP9HitSensor,MarioActorMorph.o,Player.a,false initMorphStringTable__10MarioActorFv,MarioActorMorph.o,Player.a,false changeMorphString__10MarioActorCFPCc,MarioActorMorph.o,Player.a,false initBlink__10MarioActorFv,MarioActorEye.o,Player.a,false setBlink__10MarioActorFPCc,MarioActorEye.o,Player.a,false updateBlink__10MarioActorFv,MarioActorEye.o,Player.a,false __sinit_\MarioActorEye_cpp,MarioActorEye.o,Player.a,false attackOrPushSensor__10MarioActorFP9HitSensorf,MarioActorOffensiveMsg.o,Player.a,false attackOrPushSensorInDamage__10MarioActorFP9HitSensorf,MarioActorOffensiveMsg.o,Player.a,false attackOrPushSensorInRush__10MarioActorFP9HitSensorf,MarioActorOffensiveMsg.o,Player.a,false tryAddClapCoin__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false tryTornadoAttack__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false isUnderTarget__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false tryHipDropAttack__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false checkAndTryTrampleAttack__10MarioActorFP9HitSensorfb,MarioActorOffensiveMsg.o,Player.a,false tryTrampleAttack__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false cylinderHorizontalCheck__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false tryJetAttack__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false tryCounterJetAttack__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false tryGetItem__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false cylinderPushCheck__10MarioActorFRCQ29JGeometry8TVec3fff,MarioActorOffensiveMsg.o,Player.a,false attackOrPushPolygons__10MarioActorFv,MarioActorOffensiveMsg.o,Player.a,false sendWallTouch__10MarioActorFP9HitSensorP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false sendMsgUpperPunch__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false __sinit_\MarioActorOffensiveMsg_cpp,MarioActorOffensiveMsg.o,Player.a,false receiveMsgEnemyAttack__10MarioActorFUlP9HitSensorP9HitSensor,MarioActorDefensiveMsg.o,Player.a,false tryAttackMsg__10MarioActorFUlPC9HitSensorPb,MarioActorDefensiveMsg.o,Player.a,false receiveMsgPush__10MarioActorFP9HitSensorP9HitSensor,MarioActorDefensiveMsg.o,Player.a,false receiveOtherMsg__10MarioActorFUlP9HitSensorP9HitSensor,MarioActorDefensiveMsg.o,Player.a,false __sinit_\MarioActorDefensiveMsg_cpp,MarioActorDefensiveMsg.o,Player.a,false tryVectorAttackMsg__10MarioActorFUlRCQ29JGeometry8TVec3,MarioActorDefensiveMsg.o,Player.a,false receiveMsgTaken__10MarioActorFP9HitSensorP9HitSensor,MarioActorDefensiveMsg.o,Player.a,false cylinderHitCheck__10MarioActorFPC9HitSensorPQ29JGeometry8TVec3,MarioActorDefensiveMsg.o,Player.a,false hitWall__10MarioStateFRCQ29JGeometry8TVec3P9HitSensor,MarioActorDefensiveMsg.o,Player.a,false passRing__10MarioStateFPC9HitSensor,MarioActorDefensiveMsg.o,Player.a,false addRushSensor__10MarioActorFP9HitSensorb,MarioActorRushMsg.o,Player.a,false tryStandardRush__10MarioActorFv,MarioActorRushMsg.o,Player.a,false checkPriorRushTarget__10MarioActorFv,MarioActorRushMsg.o,Player.a,false getNearestRushTarget__10MarioActorCFb,MarioActorRushMsg.o,Player.a,false getNearestJumpTarget__10MarioActorCFv,MarioActorRushMsg.o,Player.a,false getHighPriorityTarget__10MarioActorCFv,MarioActorRushMsg.o,Player.a,false getRescueTarget__10MarioActorCFv,MarioActorRushMsg.o,Player.a,false tryStartRush__10MarioActorFb,MarioActorRushMsg.o,Player.a,false tryJumpRush__10MarioActorFv,MarioActorRushMsg.o,Player.a,false tryRushInRush__10MarioActorFv,MarioActorRushMsg.o,Player.a,false __sinit_\MarioActorRushMsg_cpp,MarioActorRushMsg.o,Player.a,false memorizeSensorThrow__10MarioActorFP9HitSensor,MarioActorTakeMsg.o,Player.a,false tryThrow__10MarioActorFv,MarioActorTakeMsg.o,Player.a,false tryReleaseDirect__10MarioActorFPC9HitSensor,MarioActorTakeMsg.o,Player.a,false damageDropThrowMemoSensor__10MarioActorFv,MarioActorTakeMsg.o,Player.a,false rushDropThrowMemoSensor__10MarioActorFv,MarioActorTakeMsg.o,Player.a,false trySetLockOnTarget__10MarioActorFP9HitSensor,MarioActorTakeMsg.o,Player.a,false tryCoinPull__10MarioActorFv,MarioActorTakeMsg.o,Player.a,false tryCoinPullInRush__10MarioActorFv,MarioActorTakeMsg.o,Player.a,false flushCoinPull__10MarioActorFv,MarioActorTakeMsg.o,Player.a,false tryCoinPullOne__10MarioActorFP9HitSensor,MarioActorTakeMsg.o,Player.a,false tryPullTrans__10MarioActorFPQ29JGeometry8TVec3RCQ29JGeometry8TVec3,MarioActorTakeMsg.o,Player.a,false releaseThrowMemoSensor__10MarioActorFv,MarioActorTakeMsg.o,Player.a,false tryReleaseWithMsg__10MarioActorFUl,MarioActorTakeMsg.o,Player.a,false tryTornadoPull__10MarioActorFP9HitSensor,MarioActorTakeMsg.o,Player.a,false tryReleaseBombTeresa__10MarioActorFv,MarioActorTakeMsg.o,Player.a,false __sinit_\MarioActorTakeMsg_cpp,MarioActorTakeMsg.o,Player.a,false initBlackHoleOut__10MarioActorFv,MarioActorBlackHole.o,Player.a,false exeGameOverBlackHole2__10MarioActorFv,MarioActorBlackHole.o,Player.a,false __sinit_\MarioActorBlackHole_cpp,MarioActorBlackHole.o,Player.a,false __ct__13MarioAnimatorFP10MarioActor,MarioAnimator.o,Player.a,true init__13MarioAnimatorFv,MarioAnimator.o,Player.a,true isAnimationStop__13MarioAnimatorCFv,MarioAnimator.o,Player.a,true targetWeight__13MarioAnimatorFPfff,MarioAnimator.o,Player.a,false setWalkWeight__13MarioAnimatorFPCf,MarioAnimator.o,Player.a,false setBlendWeight__13MarioAnimatorFPCff,MarioAnimator.o,Player.a,false forceSetBlendWeight__13MarioAnimatorFPCf,MarioAnimator.o,Player.a,false initWalkWeight__13MarioAnimatorFv,MarioAnimator.o,Player.a,false isLandingAnimationRun__13MarioAnimatorCFv,MarioAnimator.o,Player.a,false isCancelableAnimationRun__13MarioAnimatorCFv,MarioAnimator.o,Player.a,false isWalkOrWaitingMotion__13MarioAnimatorCFv,MarioAnimator.o,Player.a,false update__13MarioAnimatorFv,MarioAnimator.o,Player.a,false updateWalkBas__13MarioAnimatorFPCcf,MarioAnimator.o,Player.a,false setHand__13MarioAnimatorFv,MarioAnimator.o,Player.a,false setTilt__13MarioAnimatorFv,MarioAnimator.o,Player.a,false resetTilt__13MarioAnimatorFv,MarioAnimator.o,Player.a,false setHoming__13MarioAnimatorFv,MarioAnimator.o,Player.a,false setHipSlidingTilt__13MarioAnimatorFff,MarioAnimator.o,Player.a,false 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getWallNorm__5MarioCFv,MarioCollision.o,Player.a,false getSideWallNorm__5MarioCFv,MarioCollision.o,Player.a,false getFrontWallNorm__5MarioCFv,MarioCollision.o,Player.a,false getBackWallNorm__5MarioCFv,MarioCollision.o,Player.a,false getWallPos__5MarioCFv,MarioCollision.o,Player.a,false getWallPolygon__5MarioCFv,MarioCollision.o,Player.a,false getGroundPolygon__5MarioCFv,MarioCollision.o,Player.a,false updateFloorCode__5MarioFv,MarioCollision.o,Player.a,false updateWallFloorCode__5MarioFv,MarioCollision.o,Player.a,false saveLastSafetyTrans__5MarioFv,MarioCollision.o,Player.a,false setNotSafetyTimer__5MarioFv,MarioCollision.o,Player.a,false getLastSafetyTrans__5MarioCFPQ29JGeometry8TVec3,MarioCollision.o,Player.a,false checkCurrentFloorCodeSevere__5MarioCFUl,MarioCollision.o,Player.a,false isCurrentFloorSink__5MarioCFv,MarioCollision.o,Player.a,false isCurrentFloorSand__5MarioCFv,MarioCollision.o,Player.a,false isCurrentShadowFloorDangerAction__5MarioCFv,MarioCollision.o,Player.a,false 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__ct__16MarioAbyssDamageFP10MarioActor,MarioDamage.o,Player.a,false start__16MarioAbyssDamageFv,MarioDamage.o,Player.a,false update__16MarioAbyssDamageFv,MarioDamage.o,Player.a,false close__16MarioAbyssDamageFv,MarioDamage.o,Player.a,false connectToFireRun__5MarioFv,MarioDamage.o,Player.a,false __ct__12MarioFireRunFP10MarioActor,MarioDamage.o,Player.a,false start__12MarioFireRunFv,MarioDamage.o,Player.a,false move__12MarioFireRunFv,MarioDamage.o,Player.a,false update__12MarioFireRunFv,MarioDamage.o,Player.a,false close__12MarioFireRunFv,MarioDamage.o,Player.a,false notice__12MarioFireRunFv,MarioDamage.o,Player.a,false doFireDanceWithInitialDamage__5MarioFUc,MarioDamage.o,Player.a,false doFireObjHitWithInitialDamage__5MarioFv,MarioDamage.o,Player.a,false doNeedleWithInitialDamage__5MarioFUc,MarioDamage.o,Player.a,false doNeedleWithInitialDamage__5MarioFPC8Triangle,MarioDamage.o,Player.a,false doNeedle__5MarioFPC8Triangle,MarioDamage.o,Player.a,false doFireDance__5MarioFv,MarioDamage.o,Player.a,false __ct__14MarioFireDanceFP10MarioActor,MarioDamage.o,Player.a,false start__14MarioFireDanceFv,MarioDamage.o,Player.a,false impact__14MarioFireDanceFv,MarioDamage.o,Player.a,false impactEffect__14MarioFireDanceFv,MarioDamage.o,Player.a,false update__14MarioFireDanceFv,MarioDamage.o,Player.a,false close__14MarioFireDanceFv,MarioDamage.o,Player.a,false checkKarikariDamage__5MarioFv,MarioDamage.o,Player.a,false doDarkDamage__5MarioFv,MarioDamage.o,Player.a,false __ct__15MarioDarkDamageFP10MarioActor,MarioDamage.o,Player.a,false start__15MarioDarkDamageFv,MarioDamage.o,Player.a,false update__15MarioDarkDamageFv,MarioDamage.o,Player.a,false close__10MarioStateFv,MarioDamage.o,Player.a,false update__10MarioStateFv,MarioDamage.o,Player.a,false start__10MarioStateFv,MarioDamage.o,Player.a,false notice__15MarioDarkDamageFv,MarioDamage.o,Player.a,false notice__16MarioAbyssDamageFv,MarioDamage.o,Player.a,false doParalyze__5MarioFv,MarioDamageParalyze.o,Player.a,false __ct__13MarioParalyzeFP10MarioActor,MarioDamageParalyze.o,Player.a,false close__13MarioParalyzeFv,MarioDamageParalyze.o,Player.a,false start__13MarioParalyzeFv,MarioDamageParalyze.o,Player.a,false update__13MarioParalyzeFv,MarioDamageParalyze.o,Player.a,false __sinit_\MarioDamageParalyze_cpp,MarioDamageParalyze.o,Player.a,false doFreeze__5MarioFv,MarioDamageFreeze.o,Player.a,false __ct__11MarioFreezeFP10MarioActor,MarioDamageFreeze.o,Player.a,false close__11MarioFreezeFv,MarioDamageFreeze.o,Player.a,false notice__11MarioFreezeFv,MarioDamageFreeze.o,Player.a,false start__11MarioFreezeFv,MarioDamageFreeze.o,Player.a,false update__11MarioFreezeFv,MarioDamageFreeze.o,Player.a,false __sinit_\MarioDamageFreeze_cpp,MarioDamageFreeze.o,Player.a,false setJumpVec__5MarioFRCQ29JGeometry8TVec3,MarioDamageFreeze.o,Player.a,false __ct__9MarioStunFP10MarioActor,MarioDamageStun.o,Player.a,false close__9MarioStunFv,MarioDamageStun.o,Player.a,false start__9MarioStunFv,MarioDamageStun.o,Player.a,false update__9MarioStunFv,MarioDamageStun.o,Player.a,false __sinit_\MarioDamageStun_cpp,MarioDamageStun.o,Player.a,false requestCrush__5MarioFv,MarioDamageCrush.o,Player.a,false tryCrush__5MarioFv,MarioDamageCrush.o,Player.a,false __ct__10MarioCrushFP10MarioActor,MarioDamageCrush.o,Player.a,false close__10MarioCrushFv,MarioDamageCrush.o,Player.a,false start__10MarioCrushFv,MarioDamageCrush.o,Player.a,false update__10MarioCrushFv,MarioDamageCrush.o,Player.a,false __sinit_\MarioDamageCrush_cpp,MarioDamageCrush.o,Player.a,false doFlipWeak__5MarioFRCQ29JGeometry8TVec3,MarioFaint.o,Player.a,false faint__5MarioFRCQ29JGeometry8TVec3,MarioFaint.o,Player.a,false __ct__10MarioFaintFP10MarioActor,MarioFaint.o,Player.a,false setVec__10MarioFaintFRCQ29JGeometry8TVec3,MarioFaint.o,Player.a,false update__10MarioFaintFv,MarioFaint.o,Player.a,false start__10MarioFaintFv,MarioFaint.o,Player.a,false close__10MarioFaintFv,MarioFaint.o,Player.a,false __sinit_\MarioFaint_cpp,MarioFaint.o,Player.a,false doFlipJump__5MarioFRCQ29JGeometry8TVec3,MarioFlip.o,Player.a,false doFlipBackRoll__5MarioFRCQ29JGeometry8TVec3,MarioFlip.o,Player.a,false start__9MarioFlipFv,MarioFlip.o,Player.a,false update__9MarioFlipFv,MarioFlip.o,Player.a,false __sinit_\MarioFlip_cpp,MarioFlip.o,Player.a,false doFlipRot__5MarioFRCQ29JGeometry8TVec3,MarioFlip.o,Player.a,false doFlipLarge__5MarioFRCQ29JGeometry8TVec3,MarioFlip.o,Player.a,false __ct__9MarioFlipFP10MarioActor,MarioFlip.o,Player.a,false setVec__9MarioFlipFRCQ29JGeometry8TVec3,MarioFlip.o,Player.a,false close__9MarioFlipFv,MarioFlip.o,Player.a,false doFrontStep__5MarioFv,MarioFrontStep.o,Player.a,false start__14MarioFrontStepFv,MarioFrontStep.o,Player.a,false __sinit_\MarioFrontStep_cpp,MarioFrontStep.o,Player.a,false __ct__14MarioFrontStepFP10MarioActor,MarioFrontStep.o,Player.a,false update__14MarioFrontStepFv,MarioFrontStep.o,Player.a,false close__14MarioFrontStepFv,MarioFrontStep.o,Player.a,false postureCtrl__14MarioFrontStepFPA4_f,MarioFrontStep.o,Player.a,false beeMarioOnGround__5MarioFv,MarioBee.o,Player.a,false entryWallWalkMode__10MarioActorFRCQ29JGeometry8TVec3RCQ29JGeometry8TVec3,MarioBee.o,Player.a,false beeMarioOnAir__5MarioFv,MarioBee.o,Player.a,false __sinit_\MarioBee_cpp,MarioBee.o,Player.a,false blown__5MarioFRCQ29JGeometry8TVec3,MarioBlown.o,Player.a,false __ct__10MarioBlownFP10MarioActor,MarioBlown.o,Player.a,false close__10MarioBlownFv,MarioBlown.o,Player.a,false start__10MarioBlownFv,MarioBlown.o,Player.a,false update__10MarioBlownFv,MarioBlown.o,Player.a,false __sinit_\MarioBlown_cpp,MarioBlown.o,Player.a,false addMarioEffectAtJoint__25@unnamed@MarioEffect_cpp@FP9LiveActorPCcPCcPCc,MarioEffect.o,Player.a,false execute__11MarioEffectFP14JPABaseEmitter,MarioEffect.o,Player.a,false addRequest__11MarioEffectFPCcPA4_f,MarioEffect.o,Player.a,false updateFollowMtx__11MarioEffectFP15MovingFollowMtx,MarioEffect.o,Player.a,false initMaterialEffect__10MarioActorFv,MarioEffect.o,Player.a,false getFloorMaterialIndex__10MarioActorCFUl,MarioEffect.o,Player.a,false playMaterialEffect__10MarioActorFPCc,MarioEffect.o,Player.a,false stopMaterialEffect__10MarioActorFPCc,MarioEffect.o,Player.a,false initCommonEffect__10MarioActorFv,MarioEffect.o,Player.a,false playCommonEffect__10MarioActorFPCc,MarioEffect.o,Player.a,false initEffect__10MarioActorFv,MarioEffect.o,Player.a,false emitEffectWaterColumn__10MarioActorFRCQ29JGeometry8TVec3RCQ29JGeometry8TVec3,MarioEffect.o,Player.a,false isCommonEffect__10MarioActorCFPCc,MarioEffect.o,Player.a,false isMaterialEffect__10MarioActorCFPCc,MarioEffect.o,Player.a,false playEffect__10MarioActorFPCc,MarioEffect.o,Player.a,false playEffectTrans__10MarioActorFPCcRCQ29JGeometry8TVec3,MarioEffect.o,Player.a,false playEffectRT__10MarioActorFPCcRCQ29JGeometry8TVec3RCQ29JGeometry8TVec3,MarioEffect.o,Player.a,false playEffectRTZ__10MarioActorFPCcRCQ29JGeometry8TVec3RCQ29JGeometry8TVec3,MarioEffect.o,Player.a,false playEffectRTW__10MarioActorFPCcRCQ29JGeometry8TVec3RCQ29JGeometry8TVec3,MarioEffect.o,Player.a,false playEffectSRT__10MarioActorFPCcfRCQ29JGeometry8TVec3RCQ29JGeometry8TVec3,MarioEffect.o,Player.a,false stopCommonEffect__10MarioActorFPCc,MarioEffect.o,Player.a,false stopEffect__10MarioActorFPCc,MarioEffect.o,Player.a,false stopEffectForce__10MarioActorFPCc,MarioEffect.o,Player.a,false updateEffect__10MarioActorFv,MarioEffect.o,Player.a,false __ct__11MarioEffectFP10MarioActor,MarioEffect.o,Player.a,true playSwingEffect__11MarioEffectFv,MarioEffect.o,Player.a,false doCubeEffect__11MarioEffectFv,MarioEffect.o,Player.a,false taskOnEffectCheck__5MarioFUl,MarioEffect.o,Player.a,false checkEffectWaterColumn__10MarioActorFv,MarioEffect.o,Player.a,false stopSpinTicoEffect__10MarioActorFb,MarioEffect.o,Player.a,false __dt__11MarioEffectFv,MarioEffect.o,Player.a,false setGlobalScale__12MultiEmitterFfl,MarioEffect.o,Player.a,false __sinit_\MarioEffect_cpp,MarioEffect.o,Player.a,false @8@execute__11MarioEffectFP14JPABaseEmitter,MarioEffect.o,Player.a,false @8@__dt__11MarioEffectFv,MarioEffect.o,Player.a,false doFlow__5MarioFv,MarioFlow.o,Player.a,false start__9MarioFlowFv,MarioFlow.o,Player.a,false update__9MarioFlowFv,MarioFlow.o,Player.a,false close__9MarioFlowFv,MarioFlow.o,Player.a,false __sinit_\MarioFlow_cpp,MarioFlow.o,Player.a,false __ct__9MarioFlowFP10MarioActor,MarioFlow.o,Player.a,false tryStartFoo__5MarioFv,MarioFoo.o,Player.a,false __ct__8MarioFooFP10MarioActor,MarioFoo.o,Player.a,false init__8MarioFooFv,MarioFoo.o,Player.a,false start__8MarioFooFv,MarioFoo.o,Player.a,false update__8MarioFooFv,MarioFoo.o,Player.a,false notice__8MarioFooFv,MarioFoo.o,Player.a,false close__8MarioFooFv,MarioFoo.o,Player.a,false getGravityVec__8MarioFooCFv,MarioFoo.o,Player.a,false jet__8MarioFooFv,MarioFoo.o,Player.a,false updateTilt__8MarioFooFv,MarioFoo.o,Player.a,false hitWall__8MarioFooFRCQ29JGeometry8TVec3P9HitSensor,MarioFoo.o,Player.a,false getStickY__8MarioFooCFv,MarioFoo.o,Player.a,false spin__8MarioFooFv,MarioFoo.o,Player.a,false passRing__8MarioFooFPC9HitSensor,MarioFoo.o,Player.a,false calcRingAcc__8MarioFooFv,MarioFoo.o,Player.a,false draw3D__8MarioFooCFv,MarioFoo.o,Player.a,false getBlurOffset__8MarioFooCFv,MarioFoo.o,Player.a,false __sinit_\MarioFoo_cpp,MarioFoo.o,Player.a,false __ct__11MarioHolderFv,MarioHolder.o,Player.a,true __dt__11MarioHolderFv,MarioHolder.o,Player.a,true setMarioActor__11MarioHolderFP10MarioActor,MarioHolder.o,Player.a,true getMarioActor__11MarioHolderCFv,MarioHolder.o,Player.a,true getMarioHolder__2MRFv,MarioHolder.o,Player.a,true initMember__5MarioFv,MarioInit.o,Player.a,true isRising__5MarioCFv,MarioJump.o,Player.a,false checkWallRiseAndSlipFront__5MarioFv,MarioJump.o,Player.a,false tryJump__5MarioFv,MarioJump.o,Player.a,false tryTurnJump__5MarioFv,MarioJump.o,Player.a,false trySquatJump__5MarioFv,MarioJump.o,Player.a,false tryBackJump__5MarioFv,MarioJump.o,Player.a,false tryTornadoJump__5MarioFv,MarioJump.o,Player.a,false startTornadoCentering__5MarioFP9HitSensor,MarioJump.o,Player.a,false taskOnTornadoCentering__5MarioFUl,MarioJump.o,Player.a,false trySpinJump__5MarioFUc,MarioJump.o,Player.a,false tryForceJumpDelay__5MarioFRCQ29JGeometry8TVec3,MarioJump.o,Player.a,false tryFreeJumpDelay__5MarioFRCQ29JGeometry8TVec3,MarioJump.o,Player.a,false tryForceJump__5MarioFRCQ29JGeometry8TVec3b,MarioJump.o,Player.a,false tryForceFreeJump__5MarioFRCQ29JGeometry8TVec3,MarioJump.o,Player.a,false tryForcePowerJump__5MarioFRCQ29JGeometry8TVec3b,MarioJump.o,Player.a,false tryFreeJump__5MarioFRCQ29JGeometry8TVec3b,MarioJump.o,Player.a,false tryWallJump__5MarioFRCQ29JGeometry8TVec3b,MarioJump.o,Player.a,false tryStickJump__5MarioFRCQ29JGeometry8TVec3,MarioJump.o,Player.a,false trySlipUpJump__5MarioFv,MarioJump.o,Player.a,false tryHangSlipUp__5MarioFv,MarioJump.o,Player.a,false tryDrop__5MarioFv,MarioJump.o,Player.a,false isDigitalJump__5MarioCFv,MarioJump.o,Player.a,false initActiveJumpVec__5MarioFv,MarioJump.o,Player.a,false initJumpParam__5MarioFv,MarioJump.o,Player.a,false isEnableFutureJump__5MarioCFv,MarioJump.o,Player.a,false procJump__5MarioFb,MarioJump.o,Player.a,false checkWallRising__5MarioFv,MarioJump.o,Player.a,false checkWallJumpHit__5MarioFv,MarioJump.o,Player.a,false decideSlipUp__5MarioFv,MarioJump.o,Player.a,false moveWallSlide__5MarioFf,MarioJump.o,Player.a,false jumpToHipDrop__5MarioFv,MarioJump.o,Player.a,false procHipDrop__5MarioFv,MarioJump.o,Player.a,false doAirWalk__5MarioFv,MarioJump.o,Player.a,false stopJump__5MarioFv,MarioJump.o,Player.a,false cancelTornadoJump__5MarioFv,MarioJump.o,Player.a,false setRocketBooster__5MarioFRCQ29JGeometry8TVec3fUs,MarioJump.o,Player.a,false procRocketBooster__5MarioFv,MarioJump.o,Player.a,false isSoftLandingFloor__5MarioCFv,MarioJump.o,Player.a,false checkAndTryForceJump__5MarioFv,MarioJump.o,Player.a,false doLanding__5MarioFv,MarioJump.o,Player.a,false startSlidingTask__5MarioFUlfUs,MarioJump.o,Player.a,false taskOnSlide__5MarioFUl,MarioJump.o,Player.a,false taskOnWallRising__5MarioFUl,MarioJump.o,Player.a,false incAirWalkTimer__5MarioFv,MarioJump.o,Player.a,false __sinit_\MarioJump_cpp,MarioJump.o,Player.a,false __ct__14MarioMessengerFP9HitSensor,MarioMessenger.o,Player.a,false movement__14MarioMessengerFv,MarioMessenger.o,Player.a,false addRequest__14MarioMessengerFP9HitSensorUl,MarioMessenger.o,Player.a,false __dt__14MarioMessengerFv,MarioMessenger.o,Player.a,false getPlayer__11MarioModuleCFv,MarioModule.o,Player.a,false getAnimator__11MarioModuleCFv,MarioModule.o,Player.a,false getShadowPos__11MarioModuleCFv,MarioModule.o,Player.a,false getGravityVec__11MarioModuleCFv,MarioModule.o,Player.a,false getAirGravityVec__11MarioModuleCFv,MarioModule.o,Player.a,false getFrontVec__11MarioModuleCFv,MarioModule.o,Player.a,false isStatusActiveID__11MarioModuleCFUl,MarioModule.o,Player.a,false isStatusActiveS__11MarioModuleCFP10MarioState,MarioModule.o,Player.a,false getPlayerMode__11MarioModuleCFv,MarioModule.o,Player.a,false isPlayerModeBee__11MarioModuleCFv,MarioModule.o,Player.a,false isPlayerModeIce__11MarioModuleCFv,MarioModule.o,Player.a,false isPlayerModeTeresa__11MarioModuleCFv,MarioModule.o,Player.a,false isPlayerModeHopper__11MarioModuleCFv,MarioModule.o,Player.a,false isPlayerModeInvincible__11MarioModuleCFv,MarioModule.o,Player.a,false isPlayerModeFoo__11MarioModuleCFv,MarioModule.o,Player.a,false changeAnimation__11MarioModuleFPCcPCc,MarioModule.o,Player.a,false changeAnimationNonStop__11MarioModuleFPCc,MarioModule.o,Player.a,false changeAnimationWithAttr__11MarioModuleFPCcUl,MarioModule.o,Player.a,false stopAnimation__11MarioModuleFPCcPCc,MarioModule.o,Player.a,false isDefaultAnimationRun__11MarioModuleCFPCc,MarioModule.o,Player.a,false changeAnimationInterpoleFrame__11MarioModuleFUl,MarioModule.o,Player.a,false isAnimationRun__11MarioModuleCFPCc,MarioModule.o,Player.a,false isAnimationTerminate__11MarioModuleCFPCc,MarioModule.o,Player.a,false isAnimationTerminateUpper__11MarioModuleCFPCc,MarioModule.o,Player.a,false getAnimationStringPointer__11MarioModuleCFPCc,MarioModule.o,Player.a,false getCurrentBckName__11MarioModuleCFv,MarioModule.o,Player.a,false changeAnimationUpper__11MarioModuleFPCcPCc,MarioModule.o,Player.a,false changeAnimationUpperWeak__11MarioModuleFPCcPCc,MarioModule.o,Player.a,false stopAnimationUpper__11MarioModuleFPCcPCc,MarioModule.o,Player.a,false stopAnimationUpperForce__11MarioModuleFv,MarioModule.o,Player.a,false getAnimationFrame__11MarioModuleCFv,MarioModule.o,Player.a,false changeAnimation__11MarioModuleFPCcUl,MarioModule.o,Player.a,false isAnimationRun__11MarioModuleFPCcUl,MarioModule.o,Player.a,false stopAnimation__11MarioModuleFPCcUl,MarioModule.o,Player.a,false setJointGlobalMtx__11MarioModuleFUsPA4_f,MarioModule.o,Player.a,false setYangleOffset__11MarioModuleFf,MarioModule.o,Player.a,false isStickOn__11MarioModuleCFv,MarioModule.o,Player.a,false isStickFull__11MarioModuleCFv,MarioModule.o,Player.a,false getWorldPadDir__11MarioModuleCFv,MarioModule.o,Player.a,false calcWorldPadDir__11MarioModuleFPQ29JGeometry8TVec3ffb,MarioModule.o,Player.a,false addVelocity__11MarioModuleFRCQ29JGeometry8TVec3,MarioModule.o,Player.a,false addVelocity__11MarioModuleFRCQ29JGeometry8TVec3f,MarioModule.o,Player.a,false addVelocityAfter__11MarioModuleFRCQ29JGeometry8TVec3,MarioModule.o,Player.a,false clearVelocity__11MarioModuleFv,MarioModule.o,Player.a,false getVelocity__11MarioModuleCFv,MarioModule.o,Player.a,false addTrans__11MarioModuleFRCQ29JGeometry8TVec3PCc,MarioModule.o,Player.a,false cutGravityElementFromJumpVec__11MarioModuleFb,MarioModule.o,Player.a,false cutVecElementFromJumpVec__11MarioModuleFRCQ29JGeometry8TVec3,MarioModule.o,Player.a,false getJumpVec__11MarioModuleCFv,MarioModule.o,Player.a,false setJumpVec__11MarioModuleFRCQ29JGeometry8TVec3,MarioModule.o,Player.a,false playEffect__11MarioModuleFPCc,MarioModule.o,Player.a,false playEffectTrans__11MarioModuleFPCcRCQ29JGeometry8TVec3,MarioModule.o,Player.a,false playEffectRT__11MarioModuleFPCcRCQ29JGeometry8TVec3RCQ29JGeometry8TVec3,MarioModule.o,Player.a,false playEffectRTZ__11MarioModuleFPCcRCQ29JGeometry8TVec3RCQ29JGeometry8TVec3,MarioModule.o,Player.a,false playEffectRTW__11MarioModuleFPCcRCQ29JGeometry8TVec3RCQ29JGeometry8TVec3,MarioModule.o,Player.a,false playEffectSRT__11MarioModuleFPCcfRCQ29JGeometry8TVec3RCQ29JGeometry8TVec3,MarioModule.o,Player.a,false stopEffect__11MarioModuleFPCc,MarioModule.o,Player.a,false stopEffectForce__11MarioModuleFPCc,MarioModule.o,Player.a,false playSound__11MarioModuleFPCcl,MarioModule.o,Player.a,false stopSound__11MarioModuleFPCcUl,MarioModule.o,Player.a,false startCamVib__11MarioModuleFUl,MarioModule.o,Player.a,false getCamPos__11MarioModuleCFv,MarioModule.o,Player.a,false getCamDirX__11MarioModuleCFv,MarioModule.o,Player.a,false getCamDirY__11MarioModuleCFv,MarioModule.o,Player.a,false getCamDirZ__11MarioModuleCFv,MarioModule.o,Player.a,false startPadVib__11MarioModuleFUl,MarioModule.o,Player.a,false startPadVib__11MarioModuleFPCc,MarioModule.o,Player.a,false getStickX__11MarioModuleCFv,MarioModule.o,Player.a,false getStickY__11MarioModuleCFv,MarioModule.o,Player.a,false getStickP__11MarioModuleCFv,MarioModule.o,Player.a,false checkTrgA__11MarioModuleCFv,MarioModule.o,Player.a,false checkLvlA__11MarioModuleCFv,MarioModule.o,Player.a,false checkTrgZ__11MarioModuleCFv,MarioModule.o,Player.a,false checkLvlZ__11MarioModuleCFv,MarioModule.o,Player.a,false checkPreLvlZ__11MarioModuleCFv,MarioModule.o,Player.a,false checkSquat__11MarioModuleFb,MarioModule.o,Player.a,false getTrans__11MarioModuleCFv,MarioModule.o,Player.a,false getGroundPolygon__11MarioModuleCFv,MarioModule.o,Player.a,false isOnSlipGround__11MarioModuleCFv,MarioModule.o,Player.a,false isSlipFloorCode__11MarioModuleCFl,MarioModule.o,Player.a,false isSlipPolygon__11MarioModuleCFPC8Triangle,MarioModule.o,Player.a,false getFloorCode__11MarioModuleCFv,MarioModule.o,Player.a,false calcPolygonAngleD__11MarioModuleCFPC8Triangle,MarioModule.o,Player.a,false calcAngleD__11MarioModuleCFRCQ29JGeometry8TVec3,MarioModule.o,Player.a,false getTmpPolygon__11MarioModuleCFv,MarioModule.o,Player.a,false sendPunch__11MarioModuleFP9HitSensorb,MarioModule.o,Player.a,false getSensor__11MarioModuleCFPC8Triangle,MarioModule.o,Player.a,false marioAcos__11MarioModuleCFf,MarioModule.o,Player.a,false isInputDisable__11MarioModuleCFv,MarioModule.o,Player.a,false __sinit_\MarioModule_cpp,MarioModule.o,Player.a,false mainMove__5MarioFv,MarioMove.o,Player.a,false isEnableTurn__5MarioFv,MarioMove.o,Player.a,false __sinit_\MarioMove_cpp,MarioMove.o,Player.a,false recordTurnSlipAngle__5MarioFv,MarioMove.o,Player.a,false decideInertia__5MarioFf,MarioMove.o,Player.a,false decideInertiaOnIce__5MarioFf,MarioMove.o,Player.a,false decideInertiaOnSlip__5MarioFf,MarioMove.o,Player.a,false calcShadowDir__5MarioFRCQ29JGeometry8TVec3PQ29JGeometry8TVec3,MarioMove.o,Player.a,false retainMoveDir__5MarioFffPQ29JGeometry8TVec3,MarioMove.o,Player.a,false calcMoveDir__5MarioFffPQ29JGeometry8TVec3b,MarioMove.o,Player.a,false checkLockOnHoming__5MarioFv,MarioMove.o,Player.a,false doLockOnHoming__5MarioFv,MarioMove.o,Player.a,false fixPositionInTower__5MarioFv,MarioMove.o,Player.a,false check2DMode__5MarioFv,MarioMove2D.o,Player.a,false __sinit_\MarioMove2D_cpp,MarioMove2D.o,Player.a,false calcMoveDir2D__5MarioFffPQ29JGeometry8TVec3,MarioMove2D.o,Player.a,false calcShadowDir2D__5MarioFRCQ29JGeometry8TVec3PQ29JGeometry8TVec3,MarioMove2D.o,Player.a,false stick2Dadjust__5MarioFRfRf,MarioMove2D.o,Player.a,false set2Dmode__5MarioFb,MarioMove2D.o,Player.a,false beforeJumping2D__5MarioFv,MarioMove2D.o,Player.a,false afterLanding2D__5MarioFv,MarioMove2D.o,Player.a,false clear2DStick__5MarioFv,MarioMove2D.o,Player.a,true set25Dmode__5MarioFPC7AreaObj,MarioMove25D.o,Player.a,false update25Dmode__5MarioFv,MarioMove25D.o,Player.a,false updateAxisFromMode__5MarioFUc,MarioMove25D.o,Player.a,false calcMoveDir25D__5MarioFffPQ29JGeometry8TVec3,MarioMove25D.o,Player.a,false __sinit_\MarioMove25D_cpp,MarioMove25D.o,Player.a,false __ct__9MarioMoveFP10MarioActor,MarioMoveSphere.o,Player.a,false initAfter__9MarioMoveFv,MarioMoveSphere.o,Player.a,false __ct__10MarioPartsFP9LiveActorPCcPCcbPA4_fPA4_f,MarioParts.o,Player.a,false __ct__10MarioPartsFP9LiveActorPCcPCcPA4_f,MarioParts.o,Player.a,false init__10MarioPartsFRC12JMapInfoIter,MarioParts.o,Player.a,false __dt__10MarioPartsFv,MarioParts.o,Player.a,false checkPressDamage__5MarioFv,MarioPress.o,Player.a,false checkVerticalPress__5MarioFb,MarioPress.o,Player.a,false checkSidePressPre__5MarioFv,MarioPress.o,Player.a,false checkSidePress__5MarioFv,MarioPress.o,Player.a,false __sinit_\MarioPress_cpp,MarioPress.o,Player.a,false startRabbitMode__5MarioFv,MarioRabbit.o,Player.a,false endRabbitMode__5MarioFv,MarioRabbit.o,Player.a,false __ct__11MarioRabbitFP10MarioActor,MarioRabbit.o,Player.a,false start__11MarioRabbitFv,MarioRabbit.o,Player.a,false hop__11MarioRabbitFv,MarioRabbit.o,Player.a,false forceJump__11MarioRabbitFv,MarioRabbit.o,Player.a,false impact__11MarioRabbitFv,MarioRabbit.o,Player.a,false update__11MarioRabbitFv,MarioRabbit.o,Player.a,false close__11MarioRabbitFv,MarioRabbit.o,Player.a,false __sinit_\MarioRabbit_cpp,MarioRabbit.o,Player.a,false notice__11MarioRabbitFv,MarioRabbit.o,Player.a,false __ct__16MarioSearchLightFP9LiveActor,MarioSearchLight.o,Player.a,false init__16MarioSearchLightFRC12JMapInfoIter,MarioSearchLight.o,Player.a,false initThrowing__10MarioActorFv,MarioSearchLight.o,Player.a,false updateSearchLight__10MarioActorFv,MarioSearchLight.o,Player.a,false __sinit_\MarioSearchLight_cpp,MarioSearchLight.o,Player.a,false attackSensor__16MarioSearchLightFP9HitSensorP9HitSensor,MarioSearchLight.o,Player.a,false updateHitSensor__16MarioSearchLightFP9HitSensor,MarioSearchLight.o,Player.a,false calcAndSetBaseMtx__16MarioSearchLightFv,MarioSearchLight.o,Player.a,false initSearchLight__10MarioActorFv,MarioSearchLight.o,Player.a,false updateThrowing__10MarioActorFv,MarioSearchLight.o,Player.a,false calcViewSearchLight__10MarioActorFv,MarioSearchLight.o,Player.a,false drawSearchLight__10MarioActorCFv,MarioSearchLight.o,Player.a,false getThrowVec__10MarioActorCFPQ29JGeometry8TVec3,MarioSearchLight.o,Player.a,false __dt__16MarioSearchLightFv,MarioSearchLight.o,Player.a,false checkWallJumpCode__5MarioFv,MarioSideStep.o,Player.a,false __ct__13MarioSideStepFP10MarioActor,MarioSideStep.o,Player.a,false close__13MarioSideStepFv,MarioSideStep.o,Player.a,false doSideStep__5MarioFv,MarioSideStep.o,Player.a,false start__13MarioSideStepFv,MarioSideStep.o,Player.a,false update__13MarioSideStepFv,MarioSideStep.o,Player.a,false __sinit_\MarioSideStep_cpp,MarioSideStep.o,Player.a,false isSkatableFloor__5MarioCFv,MarioSkate.o,Player.a,false doSkate__5MarioFv,MarioSkate.o,Player.a,false __ct__10MarioSkateFP10MarioActor,MarioSkate.o,Player.a,false postureCtrl__10MarioSkateFPA4_f,MarioSkate.o,Player.a,false exitJump__10MarioSkateFv,MarioSkate.o,Player.a,false start__10MarioSkateFv,MarioSkate.o,Player.a,false update__10MarioSkateFv,MarioSkate.o,Player.a,false close__10MarioSkateFv,MarioSkate.o,Player.a,false __sinit_\MarioSkate_cpp,MarioSkate.o,Player.a,false notice__10MarioSkateFv,MarioSkate.o,Player.a,false initSoundTable__5MarioFP9SoundListUl,MarioSound.o,Player.a,true initSound__5MarioFv,MarioSound.o,Player.a,true playSoundJ__5MarioFPCcl,MarioSound.o,Player.a,false stopSoundJ__5MarioFPCcUl,MarioSound.o,Player.a,false startBas__5MarioFPCcbff,MarioSound.o,Player.a,false isRunningBas__5MarioCFPCc,MarioSound.o,Player.a,false skipBas__5MarioFf,MarioSound.o,Player.a,false playSoundTeresaFlying__5MarioFv,MarioSound.o,Player.a,false playSoundTrampleCombo__5MarioFUc,MarioSound.o,Player.a,false setSeVersion__5MarioFUl,MarioSound.o,Player.a,false __sinit_\MarioSound_cpp,MarioSound.o,Player.a,false checkOnimasu__5MarioFPC9HitSensor,MarioSpecial.o,Player.a,false isDossun__5MarioCFPC8Triangle,MarioSpecial.o,Player.a,false isStageCameraRotate2D__5MarioCFv,MarioSpecial.o,Player.a,false isNoWalkFallOnDossun__5MarioCFv,MarioSpecial.o,Player.a,false isNotReflectGlassGround__5MarioCFv,MarioSpecial.o,Player.a,false isUseAnotherMovingPolygon__5MarioCFv,MarioSpecial.o,Player.a,false isUseFooSpecialGravity__5MarioCFRCQ29JGeometry8TVec3PQ29JGeometry8TVec3,MarioSpecial.o,Player.a,false __sinit_\MarioSpecial_cpp,MarioSpecial.o,Player.a,false updateOnimasu__5MarioFv,MarioSpecial.o,Player.a,false isHeadPushEnableArea__5MarioCFv,MarioSpecial.o,Player.a,false isOnimasuBinderPressSkip__5MarioCFv,MarioSpecial.o,Player.a,false checkTornado__5MarioFv,MarioSpin.o,Player.a,false resetTornado__5MarioFv,MarioSpin.o,Player.a,false calcTornadoTilt__5MarioFv,MarioSpin.o,Player.a,false reflectWallOnSpinning__5MarioFRCQ29JGeometry8TVec3Us,MarioSpin.o,Player.a,false forceStopTornado__5MarioFv,MarioSpin.o,Player.a,false startRotationTask__5MarioFUl,MarioSpin.o,Player.a,false doSpinWallEffect__5MarioFv,MarioSpin.o,Player.a,false taskOnRotation__5MarioFUl,MarioSpin.o,Player.a,false __sinit_\MarioSpin_cpp,MarioSpin.o,Player.a,false __ct__10MarioStateFP10MarioActorUl,MarioState.o,Player.a,true proc__10MarioStateFUl,MarioState.o,Player.a,false sendStateMsg__5MarioFUl,MarioState.o,Player.a,false updatePosture__5MarioFPA4_f,MarioState.o,Player.a,false postureCtrl__10MarioStateFPA4_f,MarioState.o,Player.a,false changeStatus__5MarioFP10MarioState,MarioState.o,Player.a,false closeStatus__5MarioFP10MarioState,MarioState.o,Player.a,false getCurrentStatus__5MarioCFv,MarioState.o,Player.a,false isStatusActive__5MarioCFUl,MarioState.o,Player.a,false getNoticedStatus__10MarioStateCFv,MarioState.o,Player.a,false __sinit_\MarioState_cpp,MarioState.o,Player.a,false checkBeeStick__5MarioFv,MarioStick.o,Player.a,false tryBeeStick__5MarioFPC9HitSensor,MarioStick.o,Player.a,false __ct__10MarioStickFP10MarioActor,MarioStick.o,Player.a,false startJump__10MarioStickFv,MarioStick.o,Player.a,false postureCtrl__10MarioStickFPA4_f,MarioStick.o,Player.a,false setStickSensor__10MarioStickFPC9HitSensor,MarioStick.o,Player.a,false start__10MarioStickFv,MarioStick.o,Player.a,false update__10MarioStickFv,MarioStick.o,Player.a,false close__10MarioStickFv,MarioStick.o,Player.a,false __sinit_\MarioStick_cpp,MarioStick.o,Player.a,false notice__10MarioStickFv,MarioStick.o,Player.a,false __ct__13MarioSukekiyoFP10MarioActor,MarioSukekiyo.o,Player.a,false __ct__9MarioBuryFP10MarioActor,MarioSukekiyo.o,Player.a,false close__13MarioSukekiyoFv,MarioSukekiyo.o,Player.a,false notice__13MarioSukekiyoFv,MarioSukekiyo.o,Player.a,false postureCtrl__13MarioSukekiyoFPA4_f,MarioSukekiyo.o,Player.a,false start__13MarioSukekiyoFv,MarioSukekiyo.o,Player.a,false update__13MarioSukekiyoFv,MarioSukekiyo.o,Player.a,false __sinit_\MarioSukekiyo_cpp,MarioSukekiyo.o,Player.a,false startTalk__5MarioFPC9LiveActor,MarioTalk.o,Player.a,false endTalk__5MarioFv,MarioTalk.o,Player.a,false __ct__9MarioTalkFP10MarioActor,MarioTalk.o,Player.a,false update__9MarioTalkFv,MarioTalk.o,Player.a,false notice__9MarioTalkFv,MarioTalk.o,Player.a,false close__9MarioTalkFv,MarioTalk.o,Player.a,false start__9MarioTalkFv,MarioTalk.o,Player.a,false __sinit_\MarioTalk_cpp,MarioTalk.o,Player.a,false setLastNonFixMoveVec__5MarioFRCQ29JGeometry8TVec3,MarioTalk.o,Player.a,false isWalling__5MarioCFv,MarioWall.o,Player.a,false checkWallStick__5MarioFv,MarioWall.o,Player.a,false checkStickWallSide__5MarioFv,MarioWall.o,Player.a,false checkStickFrontBack__5MarioFv,MarioWall.o,Player.a,false __ct__9MarioWallFP10MarioActor,MarioWall.o,Player.a,false initTriangleJump__9MarioWallFv,MarioWall.o,Player.a,false isCancel__9MarioWallFv,MarioWall.o,Player.a,false fixWallingPosition__5MarioFb,MarioWall.o,Player.a,false fixWallingDir__5MarioFb,MarioWall.o,Player.a,false fixWallingTop__5MarioFv,MarioWall.o,Player.a,false checkWallFloorCode__5MarioCFUs,MarioWall.o,Player.a,false checkWallCode__5MarioCFPCcb,MarioWall.o,Player.a,false checkWallCodeNorm__5MarioCFUsPQ29JGeometry8TVec3b,MarioWall.o,Player.a,false setWallCancel__5MarioFv,MarioWall.o,Player.a,false keepDistFrontWall__5MarioFv,MarioWall.o,Player.a,false isEnableStickWall__5MarioFv,MarioWall.o,Player.a,false start__9MarioWallFv,MarioWall.o,Player.a,false update__9MarioWallFv,MarioWall.o,Player.a,false close__9MarioWallFv,MarioWall.o,Player.a,false startJump__9MarioWallFv,MarioWall.o,Player.a,false startBackJump__9MarioWallFUl,MarioWall.o,Player.a,false fixWallingDist__5MarioFv,MarioWall.o,Player.a,false isInhibitWall__5MarioCFv,MarioWall.o,Player.a,false tryWallPunch__5MarioFv,MarioWall.o,Player.a,false __sinit_\MarioWall_cpp,MarioWall.o,Player.a,false notice__9MarioWallFv,MarioWall.o,Player.a,false isHanging__5MarioCFv,MarioHang.o,Player.a,false fixHangDir__5MarioFRCQ29JGeometry8TVec3PQ29JGeometry8TVec3,MarioHang.o,Player.a,false isEnableBackHang__5MarioFv,MarioHang.o,Player.a,false isEnableSideHang__5MarioFv,MarioHang.o,Player.a,false recordWallPolygon__9MarioHangFPC8Triangle,MarioHang.o,Player.a,false recordHangNorm__9MarioHangFRCQ29JGeometry8TVec3,MarioHang.o,Player.a,false forceDrop__9MarioHangFv,MarioHang.o,Player.a,false __ct__9MarioHangFP10MarioActor,MarioHang.o,Player.a,false close__9MarioHangFv,MarioHang.o,Player.a,false notice__9MarioHangFv,MarioHang.o,Player.a,false postureCtrl__9MarioHangFPA4_f,MarioHang.o,Player.a,false checkHang__5MarioFv,MarioHang.o,Player.a,false isEnableHang__5MarioFv,MarioHang.o,Player.a,false start__9MarioHangFv,MarioHang.o,Player.a,false update__9MarioHangFv,MarioHang.o,Player.a,false tryClimb__9MarioHangFb,MarioHang.o,Player.a,false __sinit_\MarioHang_cpp,MarioHang.o,Player.a,false isSwimming__5MarioCFv,MarioSwim.o,Player.a,true forceStartSwimAndShoot__5MarioFRCQ29JGeometry8TVec3,MarioSwim.o,Player.a,true forceExitSwim__5MarioFv,MarioSwim.o,Player.a,true setDamage__9MarioSwimFRCQ29JGeometry8TVec3Us,MarioSwim.o,Player.a,true checkStartSwim__5MarioFv,MarioSwim.o,Player.a,true startSwim__5MarioFv,MarioSwim.o,Player.a,true __ct__9MarioSwimFP10MarioActor,MarioSwim.o,Player.a,true init__9MarioSwimFv,MarioSwim.o,Player.a,true start__9MarioSwimFv,MarioSwim.o,Player.a,true getSurface__9MarioSwimCFv,MarioSwim.o,Player.a,true update__9MarioSwimFv,MarioSwim.o,Player.a,true procBuoyancy__9MarioSwimFv,MarioSwim.o,Player.a,false flowOnWave__9MarioSwimFf,MarioSwim.o,Player.a,false decideVelocity__9MarioSwimFv,MarioSwim.o,Player.a,false decideAnimation__9MarioSwimFv,MarioSwim.o,Player.a,false decideEffect__9MarioSwimFb,MarioSwim.o,Player.a,false notice__9MarioSwimFv,MarioSwim.o,Player.a,false close__9MarioSwimFv,MarioSwim.o,Player.a,false checkWaterCube__9MarioSwimFb,MarioSwim.o,Player.a,false __as__9WaterInfoFRC9WaterInfo,MarioSwim.o,Player.a,false updateUnderWater__9MarioSwimFv,MarioSwim.o,Player.a,false checkUnderWaterFull__9MarioSwimFRCQ29JGeometry8TVec3,MarioSwim.o,Player.a,false checkWaterBottom__9MarioSwimFv,MarioSwim.o,Player.a,false getWaterAreaInfo__9MarioSwimFP9WaterInfoRCQ29JGeometry8TVec3PQ29JGeometry8TVec2,MarioSwim.o,Player.a,false getGravityVec__9MarioSwimCFv,MarioSwim.o,Player.a,false surfacePaddle__9MarioSwimFv,MarioSwim.o,Player.a,false spin__9MarioSwimFv,MarioSwim.o,Player.a,false startSpinDash__9MarioSwimFv,MarioSwim.o,Player.a,false hitPunch__9MarioSwimFRCQ29JGeometry8TVec3,MarioSwim.o,Player.a,false jet__9MarioSwimFv,MarioSwim.o,Player.a,false resetJet__9MarioSwimFv,MarioSwim.o,Player.a,false dropJet__9MarioSwimFb,MarioSwim.o,Player.a,false startJet__9MarioSwimFUl,MarioSwim.o,Player.a,false forceStopSpin__9MarioSwimFv,MarioSwim.o,Player.a,false addFaint__9MarioSwimFRCQ29JGeometry8TVec3,MarioSwim.o,Player.a,false addDamage__9MarioSwimFRCQ29JGeometry8TVec3,MarioSwim.o,Player.a,false updateTilt__9MarioSwimFv,MarioSwim.o,Player.a,false pushedByWaterWall__9MarioSwimFv,MarioSwim.o,Player.a,false tryJetAttack__9MarioSwimFP9HitSensor,MarioSwim.o,Player.a,false hitHead__9MarioSwimFPC7HitInfo,MarioSwim.o,Player.a,false hitPoly__9MarioSwimFUcRCQ29JGeometry8TVec3P9HitSensor,MarioSwim.o,Player.a,false hitWall__9MarioSwimFRCQ29JGeometry8TVec3P9HitSensor,MarioSwim.o,Player.a,false decLife__9MarioSwimFv,MarioSwim.o,Player.a,false incLife__9MarioSwimFv,MarioSwim.o,Player.a,false incOxygen__9MarioSwimFv,MarioSwim.o,Player.a,false decOxygen__9MarioSwimFUs,MarioSwim.o,Player.a,false draw3D__9MarioSwimCFv,MarioSwim.o,Player.a,false onSurface__9MarioSwimFv,MarioSwim.o,Player.a,false updateLifeByTime__9MarioSwimFv,MarioSwim.o,Player.a,false doDecLifeByCold__9MarioSwimFv,MarioSwim.o,Player.a,false passRing__9MarioSwimFPC9HitSensor,MarioSwim.o,Player.a,false calcRingAcc__9MarioSwimFv,MarioSwim.o,Player.a,false ringDash__9MarioSwimFv,MarioSwim.o,Player.a,false resetAndFixPose__9MarioSwimFv,MarioSwim.o,Player.a,false getStickY__9MarioSwimCFv,MarioSwim.o,Player.a,false updateOxygenWatch__9MarioSwimFv,MarioSwim.o,Player.a,false addVelocity__9MarioSwimFRCQ29JGeometry8TVec3,MarioSwim.o,Player.a,false addVelocity__9MarioSwimFRCQ29JGeometry8TVec3f,MarioSwim.o,Player.a,false doJetJump__9MarioSwimFUc,MarioSwim.o,Player.a,false __sinit_\MarioSwim_cpp,MarioSwim.o,Player.a,false getBlurOffset__9MarioSwimCFv,MarioSwim.o,Player.a,false checkWaterDamage__5MarioFv,MarioSwimDamage.o,Player.a,false __sinit_\MarioSwimDamage_cpp,MarioSwimDamage.o,Player.a,false getTakePos__11MarioAccessFPQ29JGeometry8TVec3,MarioAccess.o,Player.a,false isOnActor__11MarioAccessFPC9LiveActor,MarioAccess.o,Player.a,false isOnGround__11MarioAccessFUl,MarioAccess.o,Player.a,false isHipDropFalling__11MarioAccessFv,MarioAccess.o,Player.a,false isHipDropLand__11MarioAccessFv,MarioAccess.o,Player.a,false isSwingAction__11MarioAccessFv,MarioAccess.o,Player.a,false isInRush__11MarioAccessFv,MarioAccess.o,Player.a,false isSquat__11MarioAccessFv,MarioAccess.o,Player.a,false isParalyzing__11MarioAccessFv,MarioAccess.o,Player.a,false isTeresaDisappear__11MarioAccessFv,MarioAccess.o,Player.a,false isFlying__11MarioAccessFv,MarioAccess.o,Player.a,false isNeedBrakingCamera__11MarioAccessFv,MarioAccess.o,Player.a,false getCameraCubeCode__11MarioAccessFv,MarioAccess.o,Player.a,false isSwimming__11MarioAccessFv,MarioAccess.o,Player.a,false isSkating__11MarioAccessFv,MarioAccess.o,Player.a,false getGroundingPolygon__11MarioAccessFUl,MarioAccess.o,Player.a,false getShadowingPolygon__11MarioAccessFv,MarioAccess.o,Player.a,false getShadowHeight__11MarioAccessFv,MarioAccess.o,Player.a,false forceKill__11MarioAccessFUlUl,MarioAccess.o,Player.a,false isOnPress__11MarioAccessFv,MarioAccess.o,Player.a,false isDisableFpView__11MarioAccessFv,MarioAccess.o,Player.a,false isFpViewChangingFailure__11MarioAccessFv,MarioAccess.o,Player.a,false stopFpView__11MarioAccessFv,MarioAccess.o,Player.a,false noticeDashChance__11MarioAccessFv,MarioAccess.o,Player.a,false setWalkingResist__11MarioAccessFf,MarioAccess.o,Player.a,false forceFly__11MarioAccessFRCQ29JGeometry8TVec3RCQ29JGeometry8TVec3l,MarioAccess.o,Player.a,false setJumpVec__11MarioAccessFRCQ29JGeometry8TVec3,MarioAccess.o,Player.a,false forceJump__11MarioAccessFRCQ29JGeometry8TVec3Ul,MarioAccess.o,Player.a,false freeJump__11MarioAccessFRCQ29JGeometry8TVec3Ul,MarioAccess.o,Player.a,false tornadoJump__11MarioAccessFv,MarioAccess.o,Player.a,false tornadoJumpMini__11MarioAccessFv,MarioAccess.o,Player.a,false becomeNormalJumpStatus__11MarioAccessFv,MarioAccess.o,Player.a,false setFrontVecKeepUp__11MarioAccessFRCQ29JGeometry8TVec3Us,MarioAccess.o,Player.a,false setFrontVecTarget__11MarioAccessFRCQ29JGeometry8TVec3Us,MarioAccess.o,Player.a,false getThrowVec__11MarioAccessFPQ29JGeometry8TVec3,MarioAccess.o,Player.a,false setTrans__11MarioAccessFRCQ29JGeometry8TVec3Us,MarioAccess.o,Player.a,false endRush__11MarioAccessFPC11RushEndInfo,MarioAccess.o,Player.a,false incLife__11MarioAccessFUl,MarioAccess.o,Player.a,false isConfrontDeath__11MarioAccessFv,MarioAccess.o,Player.a,false addStarPiece__11MarioAccessFv,MarioAccess.o,Player.a,false getStarPieceDirect__11MarioAccessFv,MarioAccess.o,Player.a,false getJointMtx__11MarioAccessFPCc,MarioAccess.o,Player.a,false getVelocity__11MarioAccessFv,MarioAccess.o,Player.a,false getLastMove__11MarioAccessFv,MarioAccess.o,Player.a,false hide__11MarioAccessFv,MarioAccess.o,Player.a,false show__11MarioAccessFv,MarioAccess.o,Player.a,false getTakingSensor__11MarioAccessFv,MarioAccess.o,Player.a,false dropTakingActor__11MarioAccessFv,MarioAccess.o,Player.a,false killTakingActor__11MarioAccessFv,MarioAccess.o,Player.a,false getAnimationFrameMax__11MarioAccessFv,MarioAccess.o,Player.a,false changeAnimationJ__11MarioAccessFPCc,MarioAccess.o,Player.a,false changeAnimationE__11MarioAccessFPCcl,MarioAccess.o,Player.a,false changeAnimationE__11MarioAccessFPCcPCc,MarioAccess.o,Player.a,false changeAnimationE__11MarioAccessFPCcRC11BckCtrlData,MarioAccess.o,Player.a,false keepCurrentAnimation__11MarioAccessFv,MarioAccess.o,Player.a,false progressAnimation__11MarioAccessFv,MarioAccess.o,Player.a,false getCurrentBckName__11MarioAccessFv,MarioAccess.o,Player.a,false setAnimationBlendWeight__11MarioAccessFPCf,MarioAccess.o,Player.a,false setSpot__11MarioAccessFfUl,MarioAccess.o,Player.a,false offControl__11MarioAccessFv,MarioAccess.o,Player.a,false isOffControl__11MarioAccessFv,MarioAccess.o,Player.a,false onControl__11MarioAccessFb,MarioAccess.o,Player.a,false setStateWait__11MarioAccessFv,MarioAccess.o,Player.a,false startTalk__11MarioAccessFPC9LiveActor,MarioAccess.o,Player.a,false endTalk__11MarioAccessFv,MarioAccess.o,Player.a,false readyRemoteDemo__11MarioAccessFv,MarioAccess.o,Player.a,false onFollowDemo__11MarioAccessFv,MarioAccess.o,Player.a,false setBaseMtx__11MarioAccessFPA4_f,MarioAccess.o,Player.a,false getBaseMtx__11MarioAccessFv,MarioAccess.o,Player.a,false calcSpinPullVelocity__11MarioAccessFPQ29JGeometry8TVec3RCQ29JGeometry8TVec3,MarioAccess.o,Player.a,false tryCoinPull__11MarioAccessFv,MarioAccess.o,Player.a,false addVelocity__11MarioAccessFRCQ29JGeometry8TVec3,MarioAccess.o,Player.a,false addVelocityFromArea__11MarioAccessFRCQ29JGeometry8TVec3,MarioAccess.o,Player.a,false isOnWaterSurface__11MarioAccessFv,MarioAccess.o,Player.a,false calcWorldPadDir__11MarioAccessFPQ29JGeometry8TVec3ff,MarioAccess.o,Player.a,false preventRush__11MarioAccessFv,MarioAccess.o,Player.a,false getPlayerActor__11MarioAccessFv,MarioAccess.o,Player.a,false validateSensor__11MarioAccessFv,MarioAccess.o,Player.a,false incOxygen__11MarioAccessFUl,MarioAccess.o,Player.a,false scatterStarPiece__11MarioAccessFUl,MarioAccess.o,Player.a,false startDownWipe__11MarioAccessFv,MarioAccess.o,Player.a,false readyDemo__11MarioAccessFv,MarioAccess.o,Player.a,false endRemoteDemo__11MarioAccessFPC11RushEndInfo,MarioAccess.o,Player.a,false isInWaterMode__11MarioAccessFv,MarioAccess.o,Player.a,false changeItemStatus__11MarioAccessFl,MarioAccess.o,Player.a,false __sinit_\MarioAccess_cpp,MarioAccess.o,Player.a,false clearSlope__5MarioFv,MarioSlip.o,Player.a,true isEnableSlopeMove__5MarioCFv,MarioSlip.o,Player.a,false moveSlopeSlide__5MarioFv,MarioSlip.o,Player.a,false slopeMove__5MarioFv,MarioSlip.o,Player.a,false taskOnSlipTurn__5MarioFUl,MarioSlip.o,Player.a,false __sinit_\MarioSlip_cpp,MarioSlip.o,Player.a,false lockGroundCheck__5MarioFPvb,MarioSlope.o,Player.a,false unlockGroundCheck__5MarioFPv,MarioSlope.o,Player.a,false isUseSimpleGroundCheck__5MarioCFv,MarioSlope.o,Player.a,false checkGroundOnSlope__5MarioFv,MarioSlope.o,Player.a,false __sinit_\MarioSlope_cpp,MarioSlope.o,Player.a,false stopWalk__5MarioFv,MarioWalk.o,Player.a,false cancelSquatMode__5MarioFv,MarioWalk.o,Player.a,false getTargetWalkSpeed__5MarioCFv,MarioWalk.o,Player.a,false decideSquatWalkAnimation__5MarioFv,MarioWalk.o,Player.a,false decideWalkSpeed__5MarioFv,MarioWalk.o,Player.a,false decideWalkAnimation__5MarioFv,MarioWalk.o,Player.a,false doBrakingAnimation__5MarioFv,MarioWalk.o,Player.a,false checkWallPush__5MarioFv,MarioWalk.o,Player.a,false updateBrakeAnimation__5MarioFv,MarioWalk.o,Player.a,false updateWalkSpeed__5MarioFv,MarioWalk.o,Player.a,false decideOnIceAnimation__5MarioFv,MarioWalk.o,Player.a,false updateOnSand__5MarioFv,MarioWalk.o,Player.a,false updateOnPoison__5MarioFv,MarioWalk.o,Player.a,false updateOnWater__5MarioFv,MarioWalk.o,Player.a,false __sinit_\MarioWalk_cpp,MarioWalk.o,Player.a,false __ct__12MarioNullBckFPCc,MarioNullBck.o,Player.a,false appear__12MarioNullBckFv,MarioNullBck.o,Player.a,false getLastPos__12MarioNullBckFPQ29JGeometry8TVec3,MarioNullBck.o,Player.a,false __dt__12MarioNullBckFv,MarioNullBck.o,Player.a,false init__12MarioNullBckFRC12JMapInfoIter,MarioNullBck.o,Player.a,false getFramePos__12MarioNullBckFfPQ29JGeometry8TVec3PQ29JGeometry8TVec3,MarioNullBck.o,Player.a,false doRecovery__5MarioFv,MarioRecovery.o,Player.a,false __ct__13MarioRecoveryFP10MarioActor,MarioRecovery.o,Player.a,false calcFirstVector__13MarioRecoveryFv,MarioRecovery.o,Player.a,false updateJump__13MarioRecoveryFv,MarioRecovery.o,Player.a,false start__13MarioRecoveryFv,MarioRecovery.o,Player.a,false update__13MarioRecoveryFv,MarioRecovery.o,Player.a,false close__13MarioRecoveryFv,MarioRecovery.o,Player.a,false __sinit_\MarioRecovery_cpp,MarioRecovery.o,Player.a,false isSliderFloor__5MarioCFv,MarioSlider.o,Player.a,false checkSliderMode__5MarioCFv,MarioSlider.o,Player.a,false __ct__11MarioSliderFP10MarioActor,MarioSlider.o,Player.a,false calcGroundAccel__11MarioSliderFv,MarioSlider.o,Player.a,false postureCtrl__11MarioSliderFPA4_f,MarioSlider.o,Player.a,false calcWallHit__11MarioSliderFv,MarioSlider.o,Player.a,false startSlider__5MarioFv,MarioSlider.o,Player.a,false start__11MarioSliderFv,MarioSlider.o,Player.a,false update__11MarioSliderFv,MarioSlider.o,Player.a,false close__11MarioSliderFv,MarioSlider.o,Player.a,false __sinit_\MarioSlider_cpp,MarioSlider.o,Player.a,false checkStep__5MarioFv,MarioStep.o,Player.a,false __ct__9MarioStepFP10MarioActor,MarioStep.o,Player.a,false start__9MarioStepFv,MarioStep.o,Player.a,false update__9MarioStepFv,MarioStep.o,Player.a,false close__9MarioStepFv,MarioStep.o,Player.a,false startStep__5MarioFRCQ29JGeometry8TVec3,MarioStep.o,Player.a,false __sinit_\MarioStep_cpp,MarioStep.o,Player.a,false checkBump__5MarioFv,MarioBump.o,Player.a,false startBump__5MarioFRCQ29JGeometry8TVec3,MarioBump.o,Player.a,false __sinit_\MarioBump_cpp,MarioBump.o,Player.a,false __ct__9MarioBumpFP10MarioActor,MarioBump.o,Player.a,false start__9MarioBumpFv,MarioBump.o,Player.a,false update__9MarioBumpFv,MarioBump.o,Player.a,false close__9MarioBumpFv,MarioBump.o,Player.a,false checkEnforceMove__5MarioFv,MarioEnforce.o,Player.a,false checkEnforceMoveInner__5MarioFv,MarioEnforce.o,Player.a,false recordRelativePosition__5MarioFv,MarioEnforce.o,Player.a,false invalidateRelativePosition__5MarioFv,MarioEnforce.o,Player.a,false getMoveBaseMtx__5MarioCFv,MarioEnforce.o,Player.a,false moveRelativePosition__5MarioFUl,MarioEnforce.o,Player.a,false moveRelativePositionWall__5MarioFv,MarioEnforce.o,Player.a,false recordLastGround__5MarioFv,MarioEnforce.o,Player.a,false getLastGroundPos__5MarioCFPQ29JGeometry8TVec3,MarioEnforce.o,Player.a,false getLastGroundEdgeNrm__5MarioCFUl,MarioEnforce.o,Player.a,false getLastGroundEdgeIndex__5MarioCFRCQ29JGeometry8TVec3RCQ29JGeometry8TVec3,MarioEnforce.o,Player.a,false pushedByReaction__5MarioFv,MarioEnforce.o,Player.a,false addReaction__5MarioFRCQ29JGeometry8TVec3,MarioEnforce.o,Player.a,false tryPushToVelocity__5MarioFv,MarioEnforce.o,Player.a,false push__5MarioFRCQ29JGeometry8TVec3,MarioEnforce.o,Player.a,false push2__5MarioFRCQ29JGeometry8TVec3,MarioEnforce.o,Player.a,false powerAreaMove__5MarioFv,MarioEnforce.o,Player.a,false powerRailMove__5MarioFv,MarioEnforce.o,Player.a,false recordJumpEnforceMove__5MarioFv,MarioEnforce.o,Player.a,false doEnforceJump__5MarioFf,MarioEnforce.o,Player.a,false pushedByWind__5MarioFv,MarioEnforce.o,Player.a,false __sinit_\MarioEnforce_cpp,MarioEnforce.o,Player.a,false delTask__5MarioFP15MarioModuleTask,MarioTask.o,Player.a,false execTask__5MarioFv,MarioTask.o,Player.a,false drawTask__5MarioCFv,MarioTask.o,Player.a,false initTask__5MarioFv,MarioTask.o,Player.a,true isActiveTask__5MarioFM5MarioFPCvPvUl_b,MarioTask.o,Player.a,false isActiveTaskID__5MarioFUl,MarioTask.o,Player.a,false pushTask__5MarioFM5MarioFPCvPvUl_bUl,MarioTask.o,Player.a,false popTask__5MarioFM5MarioFPCvPvUl_b,MarioTask.o,Player.a,false callExtraTasks__5MarioFUl,MarioTask.o,Player.a,false startHandy__5MarioFv,MarioTask.o,Player.a,false taskOnHipDropBlurHopper__5MarioFUl,MarioTask.o,Player.a,false taskOnHipDropBlur__5MarioFUl,MarioTask.o,Player.a,false taskOnHipDropSlide__5MarioFUl,MarioTask.o,Player.a,false taskOnFreezeEnd__5MarioFUl,MarioTask.o,Player.a,false startFreezeEnd__5MarioFv,MarioTask.o,Player.a,false taskOnHandy__5MarioFUl,MarioTask.o,Player.a,false startHipDropBlur__5MarioFv,MarioTask.o,Player.a,false startHipDropSlide__5MarioFPC9HitSensor,MarioTask.o,Player.a,false startJumpDropSlide__5MarioFPC9HitSensor,MarioTask.o,Player.a,false __sinit_\MarioTask_cpp,MarioTask.o,Player.a,false startTeresaMode__5MarioFv,MarioTeresa.o,Player.a,false updateDropFlag__11MarioTeresaFv,MarioTeresa.o,Player.a,false getHitWallNorm__5MarioFPQ29JGeometry8TVec3,MarioTeresa.o,Player.a,false resetTeresaMode__5MarioFv,MarioTeresa.o,Player.a,false resetTeresaMode__11MarioTeresaFv,MarioTeresa.o,Player.a,false isTeresaAccel__11MarioTeresaCFv,MarioTeresa.o,Player.a,false __ct__11MarioTeresaFP10MarioActor,MarioTeresa.o,Player.a,false close__11MarioTeresaFv,MarioTeresa.o,Player.a,false update__11MarioTeresaFv,MarioTeresa.o,Player.a,false checkHeight__11MarioTeresaFv,MarioTeresa.o,Player.a,false checkAccel__11MarioTeresaFv,MarioTeresa.o,Player.a,false checkGroundReflect__11MarioTeresaFv,MarioTeresa.o,Player.a,false procNoControl__11MarioTeresaFv,MarioTeresa.o,Player.a,false procNearGroundControl__11MarioTeresaFv,MarioTeresa.o,Player.a,false procDrop__11MarioTeresaFv,MarioTeresa.o,Player.a,false addTeresaVerticalVelocity__11MarioTeresaFf,MarioTeresa.o,Player.a,false addTeresaHorizontalVelocity__11MarioTeresaFRCQ29JGeometry8TVec3,MarioTeresa.o,Player.a,false doTeresaReflection__5MarioFRCQ29JGeometry8TVec3b,MarioTeresa.o,Player.a,false doTeresaReflection__11MarioTeresaFRCQ29JGeometry8TVec3b,MarioTeresa.o,Player.a,false initTeresaMarioAnimation__10MarioActorFv,MarioTeresa.o,Player.a,false startTeresaDisappear__5MarioFv,MarioTeresa.o,Player.a,false start__11MarioTeresaFv,MarioTeresa.o,Player.a,false checkWind__11MarioTeresaFv,MarioTeresa.o,Player.a,false checkWallCeilReflect__11MarioTeresaFv,MarioTeresa.o,Player.a,false procAirControl__11MarioTeresaFv,MarioTeresa.o,Player.a,false procControl__11MarioTeresaFv,MarioTeresa.o,Player.a,false runTeresaBaseAnimation__10MarioActorFv,MarioTeresa.o,Player.a,false changeTeresaAnimation__10MarioActorFPCcl,MarioTeresa.o,Player.a,false updateTeresaAnimation__10MarioActorFv,MarioTeresa.o,Player.a,false __sinit_\MarioTeresa_cpp,MarioTeresa.o,Player.a,false keep__11MarioTeresaFv,MarioTeresa.o,Player.a,false notice__11MarioTeresaFv,MarioTeresa.o,Player.a,false stopPunch__5MarioFv,MarioMagic.o,Player.a,false startMagic__5MarioFv,MarioMagic.o,Player.a,false __ct__10MarioMagicFP10MarioActor,MarioMagic.o,Player.a,false close__10MarioMagicFv,MarioMagic.o,Player.a,false start__10MarioMagicFv,MarioMagic.o,Player.a,false update__10MarioMagicFv,MarioMagic.o,Player.a,false __sinit_\MarioMagic_cpp,MarioMagic.o,Player.a,false doObjWarp__5MarioFP9LiveActor,MarioWarp.o,Player.a,false doPointWarp__5MarioFRCQ29JGeometry8TVec3RCQ29JGeometry8TVec3l,MarioWarp.o,Player.a,false isVisibleRecoveryWarpBubble__5MarioCFv,MarioWarp.o,Player.a,false __ct__9MarioWarpFP10MarioActor,MarioWarp.o,Player.a,false calcAxis__9MarioWarpFv,MarioWarp.o,Player.a,false doCubeWarp__5MarioFv,MarioWarp.o,Player.a,false doPointWarpRecovery__5MarioFRCQ29JGeometry8TVec3RCQ29JGeometry8TVec3,MarioWarp.o,Player.a,false updateJump__9MarioWarpFv,MarioWarp.o,Player.a,false start__9MarioWarpFv,MarioWarp.o,Player.a,false update__9MarioWarpFv,MarioWarp.o,Player.a,false close__9MarioWarpFv,MarioWarp.o,Player.a,false __sinit_\MarioWarp_cpp,MarioWarp.o,Player.a,false isDisableStayHere__5MarioCFv,MarioFpView.o,Player.a,false isDisableFpViewMode__5MarioCFv,MarioFpView.o,Player.a,false __ct__11MarioFpViewFP10MarioActor,MarioFpView.o,Player.a,false start__11MarioFpViewFv,MarioFpView.o,Player.a,false update__11MarioFpViewFv,MarioFpView.o,Player.a,false close__11MarioFpViewFv,MarioFpView.o,Player.a,false forceClose__11MarioFpViewFv,MarioFpView.o,Player.a,false tryFpViewMode__5MarioFv,MarioFpView.o,Player.a,false __sinit_\MarioFpView_cpp,MarioFpView.o,Player.a,false getBlurOffset__11MarioFpViewCFv,MarioFpView.o,Player.a,false stick2DadjustGround__5MarioFRfRf,Mario2D.o,Player.a,false calcDir2D__5MarioFffPQ29JGeometry8TVec3,Mario2D.o,Player.a,false __sinit_\Mario2D_cpp,Mario2D.o,Player.a,false __ct__13MatrixControlFPCcP9MatrixMapP16MatrixSelectListl,MatrixControl.o,Player.a,false getValue__13MatrixControlCFPCcUc,MatrixControl.o,Player.a,false getValueOrNone__13MatrixControlCFPCcUcPUc,MatrixControl.o,Player.a,false getBit__13MatrixControlCFPCcUc,MatrixControl.o,Player.a,false isExist__13MatrixControlCFPCc,MatrixControl.o,Player.a,false getBitOrNone__13MatrixControlCFPCcUc,MatrixControl.o,Player.a,false __ct__17MatrixValueGetterFPCcP16MatrixValueTable,MatrixControl.o,Player.a,false getValue__17MatrixValueGetterCFPCcPf,MatrixControl.o,Player.a,false __dt__13MatrixControlFv,MatrixControl.o,Player.a,false __dt__17MatrixValueGetterFv,MatrixControl.o,Player.a,false __ct__11RushEndInfoFP9LiveActorUlRCQ29JGeometry8TVec3bUl,RushEndInfo.o,Player.a,false __ct__12TornadoMarioFPCc,TornadoMario.o,Player.a,false init__12TornadoMarioFRC12JMapInfoIter,TornadoMario.o,Player.a,false hideForce__12TornadoMarioFv,TornadoMario.o,Player.a,false calcAnim__12TornadoMarioFv,TornadoMario.o,Player.a,false setTrHeight__12TornadoMarioFRCQ29JGeometry8TVec3RCQ29JGeometry8TVec3RCQ29JGeometry8TVec3RCQ29JGeometry8TVec3,TornadoMario.o,Player.a,false calcAndSetBaseMtx__12TornadoMarioFv,TornadoMario.o,Player.a,false __dt__12TornadoMarioFv,TornadoMario.o,Player.a,false show__12TornadoMarioFv,TornadoMario.o,Player.a,false hide__12TornadoMarioFv,TornadoMario.o,Player.a,false control__12TornadoMarioFv,TornadoMario.o,Player.a,false __ct__11ModelHolderFPCcb,ModelHolder.o,Player.a,false updateMtx__11ModelHolderFPA4_f,ModelHolder.o,Player.a,false __dt__11ModelHolderFv,ModelHolder.o,Player.a,false __dt__15CollisionShadowFv,MarioShadow.o,Player.a,false setMode__15CollisionShadowFUl,MarioShadow.o,Player.a,false __ct__15CollisionShadowFff,MarioShadow.o,Player.a,false create__15CollisionShadowFRCQ29JGeometry8TVec3RCQ29JGeometry8TVec3RCQ29JGeometry8TVec3,MarioShadow.o,Player.a,false draw1__15CollisionShadowCFv,MarioShadow.o,Player.a,false sendVtx__15CollisionShadowCFv,MarioShadow.o,Player.a,false sendZsortedVtx__15CollisionShadowCFb,MarioShadow.o,Player.a,false initCaptureTex__15CollisionShadowFv,MarioShadow.o,Player.a,false setViewMtx__15CollisionShadowFRCQ29JGeometry8TVec3,MarioShadow.o,Player.a,false setUpdateFlag__15CollisionShadowFv,MarioShadow.o,Player.a,false calcView__15CollisionShadowFP9J3DModelXUlP9J3DModelX,MarioShadow.o,Player.a,false drawAndCaptureTex__15CollisionShadowFP9J3DModelXRCQ29JGeometry8TVec3,MarioShadow.o,Player.a,false clearAlphaBuffer__15CollisionShadowFv,MarioShadow.o,Player.a,false drawVolumeBox__15CollisionShadowCFRCQ29JGeometry8TVec3RCQ29JGeometry8TVec3,MarioShadow.o,Player.a,false draw__15CollisionShadowCFv,MarioShadow.o,Player.a,false draw2__15CollisionShadowCFv,MarioShadow.o,Player.a,false draw3__15CollisionShadowCFv,MarioShadow.o,Player.a,false createDL__15CollisionShadowFv,MarioShadow.o,Player.a,false drawVolume__15CollisionShadowCFv,MarioShadow.o,Player.a,false doSortPolygons__15CollisionShadowFv,MarioShadow.o,Player.a,false getDrawPos__15CollisionShadowCFUl,MarioShadow.o,Player.a,false getDrawPos__15CollisionShadowCFUlUl,MarioShadow.o,Player.a,false getDrawTx__15CollisionShadowCFUlUl,MarioShadow.o,Player.a,false GXPosition3f32,MarioShadow.o,Player.a,false GXTexCoord2f32,MarioShadow.o,Player.a,false __ct__9FloorCodeFv,MarioMapCode.o,Player.a,false getCode__9FloorCodeFPC8Triangle,MarioMapCode.o,Player.a,false drawPreWipe__10MarioActorCFv,MarioActorWipe.o,Player.a,false __sinit_\MarioActorWipe_cpp,MarioActorWipe.o,Player.a,false __ct__11DrawAdaptorFRCQ22MR11FunctorBasei,DrawAdaptor.o,Player.a,false draw__11DrawAdaptorCFv,DrawAdaptor.o,Player.a,false __dt__11DrawAdaptorFv,DrawAdaptor.o,Player.a,false __ct__14EventSequencerFv,PlayerEvent.o,Player.a,false init__14EventSequencerFRC12JMapInfoIter,PlayerEvent.o,Player.a,false movement__14EventSequencerFv,PlayerEvent.o,Player.a,false startEvent__14EventSequencerFPCc,PlayerEvent.o,Player.a,false __ct__13EventSequenceFUl,PlayerEvent.o,Player.a,false clearFlag__13EventSequenceFv,PlayerEvent.o,Player.a,false addEventOnTime__13EventSequenceFPCcM13EventSequenceFPCvPvUsUs_vUs,PlayerEvent.o,Player.a,false addEventInTime__13EventSequenceFPCcM13EventSequenceFPCvPvUsUs_vUsUs,PlayerEvent.o,Player.a,false addEventInStatus__13EventSequenceFPCcM13EventSequenceFPCvPvUsUs_vM13EventSequenceFPCvPvUs_b,PlayerEvent.o,Player.a,false addEventInPhase__13EventSequenceFPCcM13EventSequenceFPCvPvUsUs_vUs,PlayerEvent.o,Player.a,false checkAndRun__13EventSequenceFUl,PlayerEvent.o,Player.a,false playSound__13EventSequenceFPCc,PlayerEvent.o,Player.a,false playAnimation__13EventSequenceFPCc,PlayerEvent.o,Player.a,false isMissLayoutClosed__13EventSequenceFUs,PlayerEvent.o,Player.a,false setSpot__13EventSequenceFfUl,PlayerEvent.o,Player.a,false decLeft__13EventSequenceFUsUs,PlayerEvent.o,Player.a,false closeDefaultLayout__13EventSequenceFUsUs,PlayerEvent.o,Player.a,false doCloseWipe__13EventSequenceFUsUs,PlayerEvent.o,Player.a,false doWaitAfterWipe__13EventSequenceFUsUs,PlayerEvent.o,Player.a,false __dt__14EventSequencerFv,PlayerEvent.o,Player.a,false updateBefore__13EventSequenceFv,PlayerEvent.o,Player.a,false updateAfter__13EventSequenceFv,PlayerEvent.o,Player.a,false __ct__13EventGameOverFv,PlayerEventGameOver.o,Player.a,false init__13EventGameOverFUsUs,PlayerEventGameOver.o,Player.a,false sound__13EventGameOverFUsUs,PlayerEventGameOver.o,Player.a,false updateAfter__13EventGameOverFv,PlayerEventGameOver.o,Player.a,false reqLayout__13EventGameOverFUsUs,PlayerEventGameOver.o,Player.a,false finish__13EventGameOverFUsUs,PlayerEventGameOver.o,Player.a,false __ct__10EventAbyssFv,PlayerEventAbyss.o,Player.a,false init__10EventAbyssFUsUs,PlayerEventAbyss.o,Player.a,false sound__10EventAbyssFUsUs,PlayerEventAbyss.o,Player.a,false __sinit_\PlayerEventAbyss_cpp,PlayerEventAbyss.o,Player.a,false updateAfter__10EventAbyssFv,PlayerEventAbyss.o,Player.a,false __ct__9EventDownFv,PlayerEventDown.o,Player.a,false init__9EventDownFUsUs,PlayerEventDown.o,Player.a,false sound__9EventDownFUsUs,PlayerEventDown.o,Player.a,false __sinit_\PlayerEventDown_cpp,PlayerEventDown.o,Player.a,false missLayoutOpen__9EventDownFUsUs,PlayerEventDown.o,Player.a,false __ct__13EventFireDownFv,PlayerEventFireDown.o,Player.a,false init__13EventFireDownFUsUs,PlayerEventFireDown.o,Player.a,false sound__13EventFireDownFUsUs,PlayerEventFireDown.o,Player.a,false __sinit_\PlayerEventFireDown_cpp,PlayerEventFireDown.o,Player.a,false updateAfter__13EventFireDownFv,PlayerEventFireDown.o,Player.a,false sound2__13EventFireDownFUsUs,PlayerEventFireDown.o,Player.a,false __ct__13EventRaceDownFv,PlayerEventRaceDown.o,Player.a,false init__13EventRaceDownFUsUs,PlayerEventRaceDown.o,Player.a,false sound__13EventRaceDownFUsUs,PlayerEventRaceDown.o,Player.a,false __sinit_\PlayerEventRaceDown_cpp,PlayerEventRaceDown.o,Player.a,false checkCloseWipeStart__13EventRaceDownFUs,PlayerEventRaceDown.o,Player.a,false missLayoutOpen__13EventRaceDownFUsUs,PlayerEventRaceDown.o,Player.a,false __ct__18EventGhostRaceDownFv,PlayerEventGhostRaceDown.o,Player.a,false init__18EventGhostRaceDownFUsUs,PlayerEventGhostRaceDown.o,Player.a,false sound__18EventGhostRaceDownFUsUs,PlayerEventGhostRaceDown.o,Player.a,false __sinit_\PlayerEventGhostRaceDown_cpp,PlayerEventGhostRaceDown.o,Player.a,false