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2024-03-06 12:49:23 -05:00
#include "Game/NameObj/ModelChangableObjFactory.hpp"
namespace MR {
void requestMountModelChangableObjArchives(const char *pName, s32 a2) {
char buf[0x80];
MR::getMapPartsObjectName(buf, 0x80, pName, a2);
MR::mountAsyncArchiveByObjectOrLayoutName(buf, nullptr);
}
bool isReadResourceFromDVDAtModelChangableObj(const char *pName, s32 a2) {
char buf[0x80];
MR::getMapPartsObjectName(buf, 0x80, pName, a2);
char archiveName[0x80];
MR::makeObjectArchiveFileNameFromPrefix(archiveName, 0x80, buf, true);
return MR::isLoadedFile(archiveName) == false;
}
};