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#include "Game/MapObj/MapPartsRailPointPassChecker.hpp"
#include "Game/Util.hpp"
2022-01-01 13:30:21 -05:00
MapPartsRailPointPassChecker::MapPartsRailPointPassChecker(LiveActor *pActor) : MapPartsFunction(pActor, "レール点通過チェッカー") {
mRailPointNo = -1;
}
void MapPartsRailPointPassChecker::movement() {
mRailPointNo = MR::getCurrentRailPointNo(mHost);
}
void MapPartsRailPointPassChecker::start() {
mRailPointNo = MR::getCurrentRailPointNo(mHost);
}
bool MapPartsRailPointPassChecker::isPassed() const {
return MR::getCurrentRailPointNo(mHost) != mRailPointNo;
}
bool MapPartsRailPointPassChecker::isReachedEnd() const {
return MR::isRailReachedGoal(mHost);
}
bool MapPartsRailPointPassChecker::isPassedStartPoint() const {
if (MR::getCurrentRailPointNo(mHost) <= 0) {
return false;
}
return MR::getCurrentRailPointNo(mHost) != mRailPointNo;
}
bool MapPartsRailPointPassChecker::isPassedEndPoint() const {
LiveActor* host = mHost;
if (MR::getCurrentRailPointNo(host) != MR::getRailPointNum(host) - 1) {
return false;
}
return MR::getCurrentRailPointNo(host) != mRailPointNo;
}
MapPartsRailPointPassChecker::~MapPartsRailPointPassChecker() {
}
bool MapPartsRailPointPassChecker::isWorking() const {
return true;
}