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#include "Game/MapObj/CoconutTree.hpp"
#include "Game/Util.hpp"
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CoconutTree::CoconutTree(const char *pName) : LiveActor(pName) {
}
CoconutTree::~CoconutTree() {
}
void CoconutTree::init(const JMapInfoIter &rIter) {
MR::initDefaultPos(this, rIter);
initModelManagerWithAnm("CoconutTree", nullptr, false);
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MR::connectToSceneMapObj(this);
initHitSensor(1);
MR::addBodyMessageSensorMapObj(this);
MR::initCollisionParts(this, "CoconutTree", getSensor("body"), nullptr);
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MR::setClippingTypeSphere(this, 2000.0f);
makeActorAppeared();
}