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#include "Game/Map/LightDataHolder.hpp"
#include "Game/Util.hpp"
LightDataHolder::LightDataHolder() {
mLightCount = 0;
mLights = 0;
}
#ifdef NON_MATCHING
// regalloc issues
AreaLightInfo* LightDataHolder::findAreaLight(const char *pName) const {
for (s32 i = 0; i < mLightCount; i++) {
AreaLightInfo* inf = &mLights[i];
if (MR::isEqualString(pName, inf->mAreaLightName)) {
return inf;
}
}
return mLights;
}
#endif
const char* LightDataHolder::getDefaultAreaLightName() const {
return sDefaultAreaLightName;
}
s32 LightDataHolder::getDefaultStepInterpolate() const {
return 0x1E;
}