2023-12-13 00:40:16 -05:00
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#include "Game/Camera/CameraParamChunk.hpp"
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#include "Game/Camera/CamTranslatorGround.hpp"
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2021-12-29 00:41:46 +01:00
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void CamTranslatorGround::setParam(const CameraParamChunk *pChunk) {
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CameraGeneralParam *general = pChunk->mGeneralParam;
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2021-12-30 00:34:02 +01:00
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CameraGround *camera = mCamera;
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2021-12-29 00:41:46 +01:00
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TVec2f angle = TVec2f(general->mAngleA, general->mAngleB);
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f32 dist = general->mDist;
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camera->mAngleA = angle.x;
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camera->mAngleB = angle.y;
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camera->mDist = dist;
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camera->mUpX = general->mUp.x;
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camera->mUpY = general->mUp.y;
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camera->mUpZ = general->mUp.z;
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}
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Camera *CamTranslatorGround::getCamera() const {
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return mCamera;
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}
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