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#include "Game/Camera/CameraParamChunk.hpp"
#include "Game/Camera/CamTranslatorFrontAndBack.hpp"
#include "Game/Util/MathUtil.hpp"
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#ifdef NON_MATCHING
// Register mismatch
void CamTranslatorFrontAndBack::setParam(const CameraParamChunk *pChunk) {
CameraGeneralParam *general = pChunk->mGeneralParam;
TVec3f axis = general->mAxis;
if (MR::isNearZero(axis, 0.001f)) {
axis.set(1.0f, 0.0f, 0.0f);
}
else {
MR::normalize(&axis);
}
f32 angleA2;
f32 angleB2;
f32 dist;
f32 angleB = general->mAngleB;
f32 angleA = general->mAngleA;
angleB2 = angleB * 3.1415927f / 180.0f;
angleA2 = angleA * 3.1415927f / 180.0f;
dist = general->mDist;
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CameraFrontAndBack *camera = mCamera;
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camera->mWPoint = general->mWPoint;
camera->mAxis = axis;
camera->mAngleA = angleA2;
camera->mAngleB = angleB2;
camera->mDist = dist;
}
#endif
Camera *CamTranslatorFrontAndBack::getCamera() const {
return mCamera;
}