2023-12-13 00:40:16 -05:00
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#include "Game/Camera/CameraParamChunk.hpp"
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#include "Game/Camera/CamTranslatorDPD.hpp"
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2021-12-29 00:41:46 +01:00
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void CamTranslatorDPD::setParam(const CameraParamChunk *pChunk) {
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CameraDPD *camera;
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CameraGeneralParam *general = pChunk->mGeneralParam;
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2021-12-30 00:34:02 +01:00
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camera = mCamera;
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2021-12-29 00:41:46 +01:00
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f32 dist;
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f32 angleA;
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f32 angleB;
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f32 wPointZ;
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f32 wPointX;
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f32 wPointY;
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f32 upX;
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s32 num2;
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num2 = general->mNum2;
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bool uVar8 = !(num2 != 1);
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upX = general->mUp.x;
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wPointY = general->mWPoint.y;
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wPointX = general->mWPoint.x;
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wPointZ = general->mWPoint.z;
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angleB = general->mAngleB;
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angleA = general->mAngleA;
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dist = general->mDist;
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camera->_94 = general->mNum1;
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camera->mDist = dist;
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camera->mAngleA = angleA;
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camera->mAngleB = angleB;
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camera->mWPointZ = wPointZ;
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camera->mWPointX = wPointX;
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camera->mWPointY = wPointY;
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camera->_B4 = uVar8;
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camera->mUpX = upX;
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}
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Camera *CamTranslatorDPD::getCamera() const {
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return mCamera;
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}
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