Files

29 lines
556 B
C++
Raw Permalink Normal View History

#pragma once
#include "Game/NameObj/NameObjHolder.hpp"
#include "Game/Util.hpp"
2021-11-22 02:35:19 -05:00
class NameObjListExecutor;
class SceneControlInfo {
public:
SceneControlInfo();
void setScene(const char *);
void setStage(const char *);
void setStartIdInfo(const JMapIdInfo &);
2024-08-20 20:19:54 -04:00
char mScene[0x20]; // 0x0
char mStage[0x20]; // 0x20
2023-04-10 23:16:42 -04:00
u32 _40;
u32 _44;
JMapIdInfo* _48;
2021-11-22 02:35:19 -05:00
};
class GameSystemSceneController {
public:
NameObjListExecutor* getNameObjListExecutor() const;
u8 _0[0xA8];
2024-08-20 20:19:54 -04:00
NameObjHolder* mObjHolder; // 0xA8
};