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#pragma once
#include "Game/System/OSThreadWrapper.hpp"
#include "Game/System/FileHolder.hpp"
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struct RequestFileInfo {
u32 _0;
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s32 mRequestType; // 0x4
char mFileName[0x80]; // 0x8
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u32 _88;
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FileHolderFileEntry* mFileEntry; // 0x8C
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};
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class FileLoaderThread : public OSThreadWrapper {
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public:
FileLoaderThread(int, int, JKRHeap *);
virtual ~FileLoaderThread();
virtual s32 run();
void loadToMainRAM(RequestFileInfo *);
void mountArchiveAndStartCreateResource(RequestFileInfo *);
};