2023-02-05 02:24:12 -05:00
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#pragma once
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2023-12-13 00:40:16 -05:00
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#include "Game/LiveActor/LiveActor.hpp"
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2023-02-05 02:24:12 -05:00
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class FileSelectEffect : public LiveActor {
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public:
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FileSelectEffect(const char *);
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virtual ~FileSelectEffect();
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virtual void init(const JMapInfoIter &);
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virtual void appear();
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virtual void calcAndSetBaseMtx();
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void disappear();
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void exeAppear();
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void exeDisappear();
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2024-08-20 20:19:54 -04:00
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f32 mEffectFrame; // 0x8C
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2023-02-05 02:24:12 -05:00
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};
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namespace {
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NERVE_DECL(FileSelectEffectNrvAppear, FileSelectEffect, FileSelectEffect::exeAppear);
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NERVE_DECL_NULL(FileSelectEffectNrvWait);
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NERVE_DECL(FileSelectEffectNrvDisappear, FileSelectEffect, FileSelectEffect::exeDisappear);
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};
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