Files
Decrypt9/source/common.h
T
d0k3 c30f88f94f New menu structure & additional features
o Submenus of depth 2 are now used
o Additional file dump & inject features added
o EmuNAND dumping options (previously EXPERIMENTAL) are also unlocked
2015-11-22 15:58:11 +01:00

59 lines
1.4 KiB
C

#pragma once
#include <inttypes.h>
#include <stddef.h>
#include <stdbool.h>
#include <string.h>
#include <ctype.h>
#include <stdlib.h>
#include <stdio.h>
#define u8 uint8_t
#define u16 uint16_t
#define u32 uint32_t
#define u64 uint64_t
#define vu8 volatile u8
#define vu16 volatile u16
#define vu32 volatile u32
#define vu64 volatile u64
#define max(a,b) \
({ __typeof__ (a) _a = (a); \
__typeof__ (b) _b = (b); \
_a > _b ? _a : _b; })
#define min(a,b) \
({ __typeof__ (a) _a = (a); \
__typeof__ (b) _b = (b); \
_a < _b ? _a : _b; })
#define getbe16(d) \
(((d)[0]<<8) | (d)[1])
#define getbe32(d) \
((((u32) getbe16(d))<<16) | ((u32) getbe16(d+2)))
#define getbe64(d) \
((((u64) getbe32(d))<<32) | ((u64) getbe32(d+4)))
#define getle16(d) (*((u16*) (d)))
#define getle32(d) (*((u32*) (d)))
#define getle64(d) (*((u64*) (d)))
#define align(v,a) \
(((v) % (a)) ? ((v) + (a) - ((v) % (a))) : (v))
// work files / directories
#define GAME_DIR "/D9Game"
#define WORK_DIR "/Decrypt9"
#define LOG_FILE "Decrypt9.log"
inline char* strupper(const char* str) {
char* buffer = (char*)malloc(strlen(str) + 1);
for (int i = 0; i < strlen(str); ++i)
buffer[i] = toupper((unsigned)str[i]);
return buffer;
}
inline char* strlower(const char* str) {
char* buffer = (char*)malloc(strlen(str) + 1);
for (int i = 0; i < strlen(str); ++i)
buffer[i] = tolower((unsigned)str[i]);
return buffer;
}