Files
Decrypt9/source/draw.c
T
Shadowtrance f9513b327b Random mods...
Random mods...because, just because. :)
Updated brahma (Decrypt9.3dsx), New icon in smdh.
Random on screen mods...
2015-05-27 18:09:33 +10:00

145 lines
3.5 KiB
C

#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include "font.h"
#include "draw.h"
int current_y = 0;
void ClearScreen(unsigned char *screen, int color)
{
int i;
unsigned char *screenPos = screen;
for (i = 0; i < (SCREEN_HEIGHT * SCREEN_WIDTH); i++) {
*(screenPos++) = color >> 16; // B
*(screenPos++) = color >> 8; // G
*(screenPos++) = color & 0xFF; // R
}
}
void DrawCharacter(unsigned char *screen, int character, int x, int y, int color, int bgcolor)
{
int yy, xx;
for (yy = 0; yy < 8; yy++) {
int xDisplacement = (x * BYTES_PER_PIXEL * SCREEN_WIDTH);
int yDisplacement = ((SCREEN_WIDTH - (y + yy) - 1) * BYTES_PER_PIXEL);
unsigned char *screenPos = screen + xDisplacement + yDisplacement;
unsigned char charPos = font[character * 8 + yy];
for (xx = 7; xx >= 0; xx--) {
if ((charPos >> xx) & 1) {
*(screenPos + 0) = color >> 16; // B
*(screenPos + 1) = color >> 8; // G
*(screenPos + 2) = color & 0xFF; // R
} else {
*(screenPos + 0) = bgcolor >> 16; // B
*(screenPos + 1) = bgcolor >> 8; // G
*(screenPos + 2) = bgcolor & 0xFF; // R
}
screenPos += BYTES_PER_PIXEL * SCREEN_WIDTH;
}
}
}
void DrawString(unsigned char *screen, const char *str, int x, int y, int color, int bgcolor)
{
int i;
for (i = 0; i < strlen(str); i++)
DrawCharacter(screen, str[i], x + i * 8, y, color, bgcolor);
}
void DrawStringF(int x, int y, const char *format, ...)
{
char str[256];
va_list va;
va_start(va, format);
vsnprintf(str, 256, format, va);
va_end(va);
DrawString(TOP_SCREEN0, str, x, y, RGB(0, 255, 0), RGB(0, 0, 0));
DrawString(TOP_SCREEN1, str, x, y, RGB(0, 255, 0), RGB(0, 0, 0));
}
void drawRect( int x1, int y1, int x2, int y2, char r, char g, char b, u8* screen)
{
drawLine( x1, y1, x2, y1, r, g, b, screen);
drawLine( x2, y1, x2, y2, r, g, b, screen);
drawLine( x1, y2, x2, y2, r, g, b, screen);
drawLine( x1, y1, x1, y2, r, g, b, screen);
}
void drawPixel(int x, int y, char r, char g, char b, u8* screen)
{
int height=240;
u32 v=(height-1-y+x*height)*3;
screen[v]=b;
screen[v+1]=g;
screen[v+2]=r;
}
void drawLine( int x1, int y1, int x2, int y2, char r, char g, char b, u8* screen)
{
int x, y;
if (x1 == x2){
if (y1<y2) for (y = y1; y < y2; y++) drawPixel(x1,y,r,g,b,screen);
else for (y = y2; y < y1; y++) drawPixel(x1,y,r,g,b,screen);
} else {
if (x1<x2) for (x = x1; x < x2; x++) drawPixel(x,y1,r,g,b,screen);
else for (x = x2; x < x1; x++) drawPixel(x,y1,r,g,b,screen);
}
}
void drawFillRect( int x1, int y1, int x2, int y2, char r, char g, char b, u8* screen)
{
int X1,X2,Y1,Y2,i,j;
if (x1<x2){
X1=x1;
X2=x2;
} else {
X1=x2;
X2=x1;
}
if (y1<y2){
Y1=y1;
Y2=y2;
} else {
Y1=y2;
Y2=y1;
}
for(i=X1;i<=X2;i++){
for(j=Y1;j<=Y2;j++){
drawPixel(i,j, r, g, b, screen);
}
}
}
void Debug(const char *format, ...)
{
char str[256];
va_list va;
va_start(va, format);
vsnprintf(str, 256, format, va);
va_end(va);
if (current_y >= 240) {
ClearScreen(TOP_SCREEN0, RGB(0, 0, 0));
ClearScreen(TOP_SCREEN1, RGB(0, 0, 0));
current_y = 0;
newline(3);
drawUI();
}
DrawString(TOP_SCREEN0, str, 10, current_y, RGB(0, 255, 0), RGB(0, 0, 0));
DrawString(TOP_SCREEN1, str, 10, current_y, RGB(0, 255, 0), RGB(0, 0, 0));
current_y += 10;
}