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63 lines
3.0 KiB
C++
63 lines
3.0 KiB
C++
#pragma once
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#include <memory>
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#include "SdReadPatchCode.h"
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#include "SdReadDmaPatchCode.h"
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#include "SdWritePatchCode.h"
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#include "../PatchHeap.h"
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#include "../PatchCodeCollection.h"
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#include "LoaderPlatformType.h"
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/// @brief Abstract class for platform (flashcard or other sd access method) specific parts of the loader.
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class LoaderPlatform
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{
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public:
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/// @brief Creates the SD read patch code for the platform.
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/// @param patchCodeCollection The patch code collection.
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/// @param patchHeap The patch heap.
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/// @return A unique pointer to the created SD read patch code.
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virtual const SdReadPatchCode* CreateSdReadPatchCode(
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PatchCodeCollection& patchCodeCollection, PatchHeap& patchHeap) const = 0;
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/// @brief Creates the SD read dma patch code for the platform.
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/// @param patchCodeCollection The patch code collection.
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/// @param patchHeap The patch heap.
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/// @return A unique pointer to the created SD read dma patch code.
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virtual const SdReadDmaPatchCode* CreateSdReadDmaPatchCode(
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PatchCodeCollection& patchCodeCollection, PatchHeap& patchHeap, const void* miiCardDmaCopy32Ptr) const { return nullptr; }
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/// @brief Creates the SD write patch code for the platform.
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/// @param patchCodeCollection The patch code collection.
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/// @param patchHeap The patch heap.
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/// @return A unique pointer to the created SD write patch code.
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virtual const SdWritePatchCode* CreateSdWritePatchCode(
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PatchCodeCollection& patchCodeCollection, PatchHeap& patchHeap) const = 0;
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/// @brief Creates the rom read patch code for the platform.
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/// @param patchCodeCollection The patch code collection.
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/// @param patchHeap The patch heap.
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/// @return A unique pointer to the created rom read patch code.
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virtual const SdReadPatchCode* CreateRomReadPatchCode(
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PatchCodeCollection& patchCodeCollection, PatchHeap& patchHeap) const { return nullptr; }
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/// @brief Returns the type of this loader platform.
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/// @return The type of this loader platform.
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virtual LoaderPlatformType GetPlatformType() const = 0;
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/// @brief Checks if the platform supports rom reads directly.
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/// @return True if the platform supports rom reads, or false otherwise.
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virtual bool HasRomReads() const { return false; }
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/// @brief Checks if the platform supports sd reads via dma.
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/// @return True if the platform supports sd reads via dma, or false otherwise.
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virtual bool HasDmaSdReads() const { return false; }
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/// @brief Prepares the platform for running a rom.
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/// @param romDirSector The directory sector of the rom file, or 0 if not applicable.
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/// @param romDirSectorOffset The byte offset of the rom fat entry in the directory sector.
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virtual void PrepareRomBoot(u32 romDirSector, u32 romDirSectorOffset) const { }
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/// @brief For platforms that need it this function may be used to (re)initialize the sd card.
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/// @return True if the sd card initialization was successful, or false otherwise.
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virtual bool InitializeSdCard() { return true; }
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};
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