Added support for nand saving in Face Training and Nintendo DS Guide (fixes #6), calculate nand save size from header, fixed Band Brothers save initialization

This commit is contained in:
Gericom
2025-12-28 17:34:06 +01:00
parent 6d12399ba4
commit 9f6311014d
10 changed files with 216 additions and 41 deletions

View File

@@ -13,7 +13,9 @@
#include "patches/arm9/OSResetSystemPatch.h"
#include "patches/arm9/PokemonDownloaderArm9Patch.h"
#include "patches/arm9/DSProtectArm9Patch.h"
#include "patches/arm9/NandSave/FaceTrainingNandSavePatch.h"
#include "patches/arm9/NandSave/JamWithTheBandNandSavePatch.h"
#include "patches/arm9/NandSave/NintendoDSGuideNandSavePatch.h"
#include "patches/arm9/NandSave/WarioWareDiyNandSavePatch.h"
#include "patches/arm9/OverlayPatches/FsStartOverlayHookPatch.h"
#include "patches/arm9/OverlayPatches/DSProtectPatches/DSProtectOverlayPatch.h"
@@ -390,6 +392,18 @@ void Arm9Patcher::AddGameSpecificPatches(
patchCollection.AddPatch(new JamWithTheBandNandSavePatch());
break;
}
// Face Training
case GAMECODE("USKV"):
{
patchCollection.AddPatch(new FaceTrainingNandSavePatch());
break;
}
// Nintendo DS Guide
case GAMECODE("UGDA"):
{
patchCollection.AddPatch(new NintendoDSGuideNandSavePatch());
break;
}
}
}

View File

@@ -0,0 +1,57 @@
#include "common.h"
#include "gameCode.h"
#include "patches/platform/LoaderPlatform.h"
#include "patches/SaveOffsetToSdSectorAsm.h"
#include "ReadNandSaveAsm.h"
#include "WriteNandSaveAsm.h"
#include "FaceTrainingNandSavePatch.h"
// This code was based on nds-bootstrap:
// https://github.com/DS-Homebrew/nds-bootstrap/blob/89f27d1392a68436695d0050992ee84258ef41bc/retail/bootloader/source/arm7/patch_arm9.c#L2531
bool FaceTrainingNandSavePatch::FindPatchTarget(PatchContext& patchContext)
{
return true;
}
void FaceTrainingNandSavePatch::ApplyPatch(PatchContext& patchContext)
{
auto sectorRemapPatchCode = patchContext.GetPatchCodeCollection().AddUniquePatchCode<SaveOffsetToSdSectorPatchCode>
(
patchContext.GetPatchHeap(),
SHARED_SAVE_FILE_INFO
);
auto loaderPlatform = patchContext.GetLoaderPlatform();
auto readNandSavePatchCode = patchContext.GetPatchCodeCollection().AddUniquePatchCode<ReadNandSavePatchCode>
(
patchContext.GetPatchHeap(),
sectorRemapPatchCode,
loaderPlatform->CreateSdReadPatchCode(patchContext.GetPatchCodeCollection(), patchContext.GetPatchHeap())
);
auto writeNandSavePatchCode = patchContext.GetPatchCodeCollection().AddUniquePatchCode<WriteNandSavePatchCode>
(
patchContext.GetPatchHeap(),
sectorRemapPatchCode,
loaderPlatform->CreateSdWritePatchCode(patchContext.GetPatchCodeCollection(), patchContext.GetPatchHeap())
);
// u32 nandInit(void* data)
*(u32*)0x020E2AEC = 0xE3A00001; // mov r0, #1
*(u32*)0x020E2AF0 = 0xE12FFF1E; // bx lr
// u32 nandResume(void)
*(u32*)0x020E2EC0 = 0xE3A00000; // mov r0, #0
*(u32*)0x020E2EC4 = 0xE12FFF1E; // bx lr
// u32 nandError(void)
*(u32*)0x020E3150 = 0xE3A00000; // mov r0, #0
*(u32*)0x020E3154 = 0xE12FFF1E; // bx lr
// u32 nandWrite(const void* memory, u32 flash, u32 size, u32 dmaChannel)
*(u32*)0x020E2BF0 = 0xE51FF004; // ldr pc,= patch_writeNandSave
*(u32*)0x020E2BF4 = (u32)writeNandSavePatchCode->GetWriteNandSaveFunction();
// u32 nandRead(void* memory, u32 flash, u32 size, u32 dmaChannel)
*(u32*)0x020E2F3C = 0xE51FF004; // ldr pc,= patch_readNandSave
*(u32*)0x020E2F40 = (u32)readNandSavePatchCode->GetReadNandSaveFunction();
}

View File

@@ -0,0 +1,12 @@
#pragma once
#include "patches/Patch.h"
class FunctionSignature;
/// @brief Arm9 patch to redirect Face Training nand saving to the SD card.
class FaceTrainingNandSavePatch : public Patch
{
public:
bool FindPatchTarget(PatchContext& patchContext) override;
void ApplyPatch(PatchContext& patchContext) override;
};

View File

@@ -0,0 +1,61 @@
#include "common.h"
#include "gameCode.h"
#include "patches/platform/LoaderPlatform.h"
#include "patches/SaveOffsetToSdSectorAsm.h"
#include "ReadNandSaveAsm.h"
#include "WriteNandSaveAsm.h"
#include "NintendoDSGuideNandSavePatch.h"
// This code was based on nds-bootstrap:
// https://github.com/DS-Homebrew/nds-bootstrap/blob/89f27d1392a68436695d0050992ee84258ef41bc/retail/bootloader/source/arm7/patch_arm9.c#L2531
bool NintendoDSGuideNandSavePatch::FindPatchTarget(PatchContext& patchContext)
{
return true;
}
void NintendoDSGuideNandSavePatch::ApplyPatch(PatchContext& patchContext)
{
auto sectorRemapPatchCode = patchContext.GetPatchCodeCollection().AddUniquePatchCode<SaveOffsetToSdSectorPatchCode>
(
patchContext.GetPatchHeap(),
SHARED_SAVE_FILE_INFO
);
auto loaderPlatform = patchContext.GetLoaderPlatform();
auto readNandSavePatchCode = patchContext.GetPatchCodeCollection().AddUniquePatchCode<ReadNandSavePatchCode>
(
patchContext.GetPatchHeap(),
sectorRemapPatchCode,
loaderPlatform->CreateSdReadPatchCode(patchContext.GetPatchCodeCollection(), patchContext.GetPatchHeap())
);
auto writeNandSavePatchCode = patchContext.GetPatchCodeCollection().AddUniquePatchCode<WriteNandSavePatchCode>
(
patchContext.GetPatchHeap(),
sectorRemapPatchCode,
loaderPlatform->CreateSdWritePatchCode(patchContext.GetPatchCodeCollection(), patchContext.GetPatchHeap())
);
// u32 nandInit(void* data)
*(u32*)0x02009298 = 0xE3A00001; // mov r0, #1
*(u32*)0x0200929C = 0xE12FFF1E; // bx lr
// u32 nandResume(void)
*(u32*)0x020098C8 = 0xE3A00000; // mov r0, #0
*(u32*)0x020098CC = 0xE12FFF1E; // bx lr
// u32 nandState(void)
*(u32*)0x02009AA8 = 0xE1A00000; //nop
*(u32*)0x02009AB0 = 0x06600000;
// u32 nandError(void)
*(u32*)0x02009AB4 = 0xE3A00000; // mov r0, #0
*(u32*)0x02009AB8 = 0xE12FFF1E; // bx lr
// u32 nandWrite(const void* memory, u32 flash, u32 size, u32 dmaChannel)
*(u32*)0x0200961C = 0xE51FF004; // ldr pc,= patch_writeNandSave
*(u32*)0x02009620 = (u32)writeNandSavePatchCode->GetWriteNandSaveFunction();
// u32 nandRead(void* memory, u32 flash, u32 size, u32 dmaChannel)
*(u32*)0x02009940 = 0xE51FF004; // ldr pc,= patch_readNandSave
*(u32*)0x02009944 = (u32)readNandSavePatchCode->GetReadNandSaveFunction();
}

View File

@@ -0,0 +1,12 @@
#pragma once
#include "patches/Patch.h"
class FunctionSignature;
/// @brief Arm9 patch to redirect Nintendo DS Guide nand saving to the SD card.
class NintendoDSGuideNandSavePatch : public Patch
{
public:
bool FindPatchTarget(PatchContext& patchContext) override;
void ApplyPatch(PatchContext& patchContext) override;
};