#include "common.h" #include #include #include #include "core/math/RgbMixer.h" #include "mainBg.h" #include "MaterialSubBackground.h" void MaterialSubBackground::LoadResources(const ITheme& theme, const VramContext& vramContext) { mem_setVramHMapping(MEM_VRAM_H_LCDC); RgbMixer::MakeGradientPalette((u16*)0x06898020, _materialColorScheme->inverseOnSurface, _materialColorScheme->secondaryContainer); mem_setVramHMapping(MEM_VRAM_H_SUB_BG_EXT_PLTT_SLOT_0123); dma_ntrCopy32(3, mainBgTiles, (vu8*)BG_GFX_SUB + 0x8000, mainBgTilesLen); dma_ntrCopy32(3, mainBgMap, (vu8*)BG_GFX_SUB + 0x8800, mainBgMapLen); } void MaterialSubBackground::VBlank() { REG_DISPCNT_SUB |= (1 << 8); REG_BG0CNT_SUB = BG_32x32 | BG_PRIORITY_3 | BG_COLOR_256 | BG_MAP_BASE(17) | BG_TILE_BASE(2); REG_BG0HOFS_SUB = 0; REG_BG0VOFS_SUB = 0; }