#include "common.h" #include "gui/IVramManager.h" #include "gui/VramContext.h" #include "IconGridItemView.h" void IconGridItemView::InitVram(const VramContext& vramContext) { const auto objVramManager = vramContext.GetObjVramManager(); if (objVramManager) { _iconVramOffset = objVramManager->Alloc(FILE_ICON_VRAM_SIZE); _iconVram = objVramManager->GetVramAddress(_iconVramOffset); } } void IconGridItemView::Update() { if (_icon) { _icon->Update(); } }