#include "common.h" #include #include #include #include "gui/Gx.h" #include "gui/GraphicsContext.h" #include "gui/materialDesign.h" #include "core/math/SinTable.h" #include "romBrowser/FileType/FileCover.h" #include "CoverFlowRecyclerView.h" #define COVER_SPACING 6 void CoverFlowRecyclerView::Update() { if (_itemCount == 0) { return; } int rangeStartIndex = GetSelectedItem() - 4; int rangeEndIndex = GetSelectedItem() + 1 + 4; rangeStartIndex = std::clamp(rangeStartIndex, 0, (int)_itemCount - 1); rangeEndIndex = std::clamp(rangeEndIndex, 0, (int)_itemCount); if (_curRangeStart != rangeStartIndex || _curRangeLength != rangeEndIndex - rangeStartIndex) { LOG_DEBUG("range: %d - %d\n", rangeStartIndex, rangeEndIndex - 1); if (_curRangeLength != 0) { if (_curRangeStart < rangeStartIndex) ReleaseRange(_curRangeStart, rangeStartIndex); if (rangeEndIndex < _curRangeStart + _curRangeLength) ReleaseRange(rangeEndIndex, _curRangeStart + _curRangeLength); } BindRange(rangeStartIndex, rangeEndIndex); _curRangeStart = rangeStartIndex; _curRangeLength = rangeEndIndex - rangeStartIndex; } for (u32 i = _viewPoolFreeCount; i < _viewPool.size(); i++) { _viewPoolEx[i].yAngleAnimator.Update(); _viewPoolEx[i].xPositionAnimator.Update(); _viewPoolEx[i].zPositionAnimator.Update(); _viewPool[i].view->SetPosition(_viewPoolEx[i].xPositionAnimator.GetValue().Int(), 32 + 80); _viewPool[i].view->Update(); } } void CoverFlowRecyclerView::Draw(GraphicsContext& graphicsContext) { Gx::PolygonAttr(GX_LIGHTMASK_0, GX_POLYGON_MODE_MODULATE, GX_DISPLAY_MODE_FRONT, false, false, false, GX_DEPTH_FUNC_LESS, false, 31, 0); Gx::MtxMode(GX_MTX_MODE_PROJECTION); Gx::MtxPush(); fix32<12> near = 2; fix32<12> far = 100; fix32<12> left = -1; fix32<12> right = 1; fix32<12> top = -1; fix32<12> bottom = 1; mtx44_t perspectiveMtx = { ((2 * near) / (right - left)).GetRawValue(), 0, 0, 0, 0, ((2 * near) / (top - bottom)).GetRawValue(), 0, 0, ((right + left) / (right - left)).GetRawValue(), ((top + bottom) / (top - bottom)).GetRawValue(), ((far + near) / (near - far)).GetRawValue(), -FX32_ONE * 64, 0, 0, ((2 * far * near) / (near - far)).GetRawValue(), 0 }; Gx::MtxLoad44(&perspectiveMtx); Gx::MtxMode(GX_MTX_MODE_POSITION_VECTOR); Gx::MtxIdentity(); Gx::LightVector(0, 0, 0, -0x200); Gx::LightColor(0, 0x7FFF); Gx::DiffuseAmbient(Rgb<5, 5, 5>(16, 16, 16), false, Rgb<5, 5, 5>(20, 20, 20)); Gx::SpecularEmission(0, false, 0); // Gx::MtxScale(2.0 / (128.0 / 64.0), 2.0 / (96.0 / 64.0), 1); Gx::MtxTranslate(-128, /*-96*/-128, fix32<12>(-4)); for (u32 i = _viewPoolFreeCount; i < _viewPool.size(); i++) { graphicsContext.SetPolygonId(i); Gx::MtxPush(); { fix32<12> x = _viewPoolEx[i].xPositionAnimator.GetValue(); u32 angle = _viewPoolEx[i].yAngleAnimator.GetValue(); fix32<12> z = _viewPoolEx[i].zPositionAnimator.GetValue(); auto sinCos = gSinTable.SinCos(angle); mtx43_t rotMtx = { fix32<18>(sinCos.cos).GetRawValue(), 0, -fix32<12>(sinCos.sin).GetRawValue(), 0, FX32_ONE * 64, 0, fix32<18>(sinCos.sin).GetRawValue(), 0, fix32<12>(sinCos.cos).GetRawValue(), x.GetRawValue() + 2048, 148 * FX32_ONE + 2048, 0 }; Gx::MtxMult43(&rotMtx); Gx::MtxTranslate(0, 0, z / 64); Gx::MtxScale(1.0 / 8, /*1.0 / 8*/1.0/*/6*/, 1); _viewPool[i].view->Draw(graphicsContext); } Gx::MtxPop(1); } Gx::MtxMode(GX_MTX_MODE_PROJECTION); Gx::MtxPop(1); Gx::MtxMode(GX_MTX_MODE_POSITION_VECTOR); } void CoverFlowRecyclerView::UpdateItemPosition(int viewPoolIndex, bool initial) { ViewPoolEntry* item = &_viewPool[viewPoolIndex]; ViewPoolEntryEx* itemEx = &_viewPoolEx[viewPoolIndex]; int selectedIndex = GetSelectedItem(); if (selectedIndex == -1) { selectedIndex = 0; } int itemIndex = item->itemIdx; fix32<12> x; fix32<12> z = 0; u32 angle; if (itemIndex < selectedIndex) { x = 256 / 2 - (COVER_HEIGHT / 4) + COVER_SPACING * (itemIndex - selectedIndex); angle = std::clamp((selectedIndex - itemIndex) * 10 + 45, -90, 90) * (1 << 16) / 360; z = -(selectedIndex - itemIndex) * 30 - 20; } else if (itemIndex > selectedIndex) { x = 256 / 2 + (COVER_HEIGHT / 4) + COVER_SPACING * (itemIndex - selectedIndex); angle = std::clamp((selectedIndex - itemIndex) * 10 - 45, -90, 90) * (1 << 16) / 360; z = (selectedIndex - itemIndex) * 30 - 20; } else { x = 256 / 2; angle = 0; } if (initial) { itemEx->yAngleAnimator = Animator(angle); itemEx->xPositionAnimator = Animator(x); itemEx->zPositionAnimator = Animator(z); } else { itemEx->yAngleAnimator.Goto(angle, md::sys::motion::duration::medium4, &md::sys::motion::easing::standard); itemEx->xPositionAnimator.Goto(x, md::sys::motion::duration::medium4, &md::sys::motion::easing::standard); itemEx->zPositionAnimator.Goto(z, md::sys::motion::duration::medium4, &md::sys::motion::easing::standard); } }